Han Hunters

Deployment Cards

40

▪ Boba Fett

Hunter

+1 , +1
Mobile
: Pierce 1
: Weaken

Battle Presence: After a hostile figure voluntarily exits a space adjacent to you, that figure suffers 1 . Limit once per figure per round.

Battle Discipline: When you declare an attack, choose 1 of the following abilities to apply to that attack:
+2 Ac. | : +2 | : Recover 2

13

Health 12
Speed 6
Defence
Attack

▪ IG-88

Hunter・Droid

+1
+2 Accuracy
: Recover 3
: +2

Arsenal: Your attack pool consists of any combination of 2 attack dice.

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Assault: You can perform multiple attacks each activation.

12

Health 10
Speed 5
Defence
Attack

▪ Bossk

Hunter・Brawler

+1
+2
+2 Accuracy
: Pierce 2

Indiscriminate Fire: Choose a space within 3 spaces and in your line of sight. Then, roll 1 green die. Each figure on or ajacent to that space suffers equal to the results and equal to the results.

Regenerate: At the end of each round, recover 2 and discard all Harmful conditions.

8

Health 10
Speed 4
Defence
Attack

▪ Dengar

Hunter

+2 Accuracy
: +2

Contempt: While attacking, if the target does not have a Harmful condition, apply +1 to the attack results.

Punishment: After the attack resolves, if the target suffered 1 or more , choose 1 Harmful condition. The target gains that condition. This ability can be triggered multiple times in the same attack.

7

Health 8
Speed 4
Defence
Attack

Command Cards

Price on Their Heads

Hunter

: Place this card on a hostile Deployment card. When the last figure in that group is defeated, gain an additional 4 VPs.

Cost 1
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Blaze of Glory

IG-88

Use after an activation resolves to ready your Deployment card. At the end of this round, you suffer 3 .

Cost 2
Limit 1

Jump Jets

Any Small Figure

: Place your figure in an empty space within 5 spaces.

Cost 1
Limit 1

Mandalorian Tactics

Boba Fett

: Perform 2 attacks. Apply +1 to each attack's results. Instead of choosing 1 ability from "Battle Discipline," apply all of its listed abilities.

Cost 3
Limit 1

Of No Importance

Use after the last figure in one of your non-unique groups is defeated. That figure is worth 2 fewer VPs, to a minimum of 0.

Cost 0
Limit 1

Payback

Dengar

Use after an attack targeting you resolves to interrupt to perform an attack targeting the attacker. Apply +2 to the attack results.

Cost 2
Limit 1

Self-Defense

Any Figure

Use when a hostile figure enters a space adjacent to you. That figure suffers 1 .

Cost 0
Limit 1

Opportunistic

Any Figure

Use after a hostile figure suffers . You gain 3 movement points.

Cost 0
Limit 1

Cut Lines

Spy

Use at the start of a Status Phase. Players cannot draw Command cards during this round.

Cost 0
Limit 1

Wild Attack

Any Figure

Use when you declare an attack. Add 1 red die to the attack pool and 1 white die to the defense pool.

Cost 0
Limit 1

Trandoshan Terror

Bossk

Use when you declare "Indiscriminate Fire." Add 1 yellow die to the dice pool.

Cost 2
Limit 1

Mitigate

Any Figure

Use while attacking to reroll 1 attack die.

Cost 0
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Glory of the Kill

Hunter

Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .

Cost 1
Limit 1

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