Battle Presence: After a hostile figure voluntarily exits a space adjacent to you, that figure suffers 1 . Limit once per figure per round.
Battle Discipline: When you declare an attack, choose 1 of the following abilities to apply to that attack:
+2 Ac. | : +2 | : Recover 2
Arsenal: Your attack pool consists of any combination of 2 attack dice.
Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .
Assault: You can perform multiple attacks each activation.
Indiscriminate Fire: Choose a space within 3 spaces and in your line of sight. Then, roll 1 green die. Each figure on or ajacent to that space suffers equal to the results and equal to the results.
Regenerate: At the end of each round, recover 2 and discard all Harmful conditions.
Contempt: While attacking, if the target does not have a Harmful condition, apply +1 to the attack results.
Punishment: After the attack resolves, if the target suffered 1 or more , choose 1 Harmful condition. The target gains that condition. This ability can be triggered multiple times in the same attack.
: Place this card on a hostile Deployment card. When the last figure in that group is defeated, gain an additional 4 VPs.
: Recover 2 .
Use after an activation resolves to ready your Deployment card. At the end of this round, you suffer 3 .
Any Small Figure
: Place your figure in an empty space within 5 spaces.
: Perform 2 attacks. Apply +1 to each attack's results. Instead of choosing 1 ability from "Battle Discipline," apply all of its listed abilities.
Use after the last figure in one of your non-unique groups is defeated. That figure is worth 2 fewer VPs, to a minimum of 0.
Use after an attack targeting you resolves to interrupt to perform an attack targeting the attacker. Apply +2 to the attack results.
Use when a hostile figure enters a space adjacent to you. That figure suffers 1 .
Use after a hostile figure suffers . You gain 3 movement points.
Use at the start of a Status Phase. Players cannot draw Command cards during this round.
Use when you declare an attack. Add 1 red die to the attack pool and 1 white die to the defense pool.
Use when you declare "Indiscriminate Fire." Add 1 yellow die to the dice pool.
Use while attacking to reroll 1 attack die.
Use while attacking a figure to apply +3 to the attack results.
Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .