Demolish: Once during your activation, you may choose a space within 3 spaces and line of sight. Each figure on or adjacent to that space suffers 1 . Then, place a rubble token in that space and you suffer 1 .
Shrapnel: Choose one: This attack gains Blast 2 , or after this attack resolves, if it did not miss, each figure and object within 2 spaces of the target space suffers 1 .
Slam: Choose 1 adjacent hostile figure and roll 1 red die. That figure suffers equal to the results. Then, if it is a small figure, you may push it 1 space.
Protector: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Protector” ability used per attack.
Chewbacca (Loyal Wookiee) Only
+1 . You lose 'Protector.' While defending,convert all to .
During setup search your Command deck for 'Debts Repaid,' reveal it, put it into your hand, and shuffle your deck. Then draw 1 fewer card into your initial hand.
Once during your activation, you may use 'Slam' without spending an action.
Call the Shots: While another friendly figure within 3 spaces is attacking, you may apply +2 Accuracy, +1 , or +1 to the attack results. Limit once per round.
Smooth Landing: After deployment, you and each adjacent friendly figure gains 1 movement point.
Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.
Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll 1 attack die.
Overload: You can trigger the same ability up to twice per attack.
Priority Target: Figures do not block line of sight for this figure's attacks.
Use at the start of a round. During this round, apply +5 Health to each of your Wookiees.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
Use while attacking to apply +3 accuracy, -1 , or -1 to the results.
Smuggler or Spy
Use when a hostile figure enters an adjacent space. Gain movement points equal to your Speed.
Use when a friendly figure is defeated. Ready your Deployment card and become Focused.
Use while defending to reroll 1 defense die.
Any Small Figure
Use while defending to add 1 white die to your defense pool.
Use at the start of your activation to recover 2 , apply +1 to your attack results until the end of the round, or apply +1 to your defense results until the end of the round.
Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.
: Perform an attack. After the attack resolves, you gain 3 movement points.
Hunter or Smuggler
Use when you declare an attack to add 1 attack die of your choice to the attack pool.
Use while attacking to reroll 1 attack die.
Trooper or Guardian
: Distribute 3 (Damage Token) among figures in your group.
Use during your activation to gain 1 (? Token). If you have suffered 3 or more , gain 2 (? Token) instead.
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.