Beast Handlers

Deployment Cards

40

Nexu

Creature・Brawler

Mobile
Bleed
: Cleave 1
: Pierce 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

4

Health 6
Speed 6
Defence
Attack

Nexu

Creature・Brawler

Mobile
Bleed
: Cleave 1
: Pierce 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

4

Health 6
Speed 6
Defence
Attack

Nexu

Creature・Brawler

Mobile
Bleed
: Cleave 1
: Pierce 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

4

Health 6
Speed 6
Defence
Attack

Nexu

Creature・Brawler

Mobile
Bleed
: Cleave 1
: Pierce 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

4

Health 6
Speed 6
Defence
Attack

Elite Nexu

Creature・Brawler

Mobile
Bleed
Cleave 2
: + 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

6

Health 8
Speed 6
Defence
Attack

Elite Nexu

Creature・Brawler

Mobile
Bleed
Cleave 2
: + 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

6

Health 8
Speed 6
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

Elite Rebel Saboteur

Spy・Heavy Weapon

+3 Accuracy
: Pierce 2
: Stun
: Blast 1

Overload: You can trigger the same ability up to twice per attack.

Priority Target: Figures do not block line of sight for this figure's attacks.

7

Health 6
Speed 5
Defence
Attack

▪ Mak Eshka’rey

Spy

: +2 Accuracy
: +1

Priority Target: Figures do not block line of sight for your attacks.

Critical hit: This attack gains Pierce 2. If this attack defeats a hostile figure, your opponent must discard 1 random Command card from his hand.

3

Health 4
Speed 4
Defence
Attack

▪ Devious Scheme

Skirmish Upgrade

After setup, choose your Deployment zone. Your opponent starts the game with initiative and must deploy his figures first.

If your opponent also has “Devious Scheme,” this card has no effect.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Cripple

Brawler or Hunter

: Choose an adjacent hostile figure. Until the end of the round, that figure cannot voluntarily exit its space.

Cost 2
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Explosive Weaponry

Heavy Weapon

Use when you declare an attack. This attack gains Blast 1 .

Cost 1
Limit 2

Explosive Weaponry

Heavy Weapon

Use when you declare an attack. This attack gains Blast 1 .

Cost 1
Limit 2

Expose Weakness

Any Figure

: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.

Cost 0
Limit 1

Ferocity

Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.

Cost 1
Limit 1

Lock On

Heavy Weapon

Use while attacking to apply +3 accuracy, -1 , or -1 to the results.

Cost 2
Limit 1

Parting Blow

Brawler

Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.

Cost 2
Limit 2

Parting Blow

Brawler

Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.

Cost 2
Limit 2

Rally

Any Figure

Use at the start of your activation to discard all of your Harmful conditions.

Cost 0
Limit 1

Roar

Wookiee or Creature

: If you have suffered 3 or more , choose up to 3 adjacent hostile figures. Those figures become Stunned.

Cost 1
Limit 1

Slippery Target

Smuggler or Spy

Use when a hostile figure enters an adjacent space. Gain movement points equal to your Speed.

Cost 2
Limit 2

Slippery Target

Smuggler or Spy

Use when a hostile figure enters an adjacent space. Gain movement points equal to your Speed.

Cost 2
Limit 2

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper