Brutality: Perform 2 attacks. Each attack must have a different target.
Executor: When a friendly figure within 3 spaces is defeated, this figure may interrupt to move up to 2 spaces and then perform an attack. Limit once per round.
Emperor: Once during your activation, you may choose another figure within 4 spaces. That figure interrupts to perform an attack
Tempt: At the start of your activation, a figure of your choice suffers 1 and gains 1 (token).
Force Lightning: Choose a figure within 4 spaces and line of sight. That figure suffers 3 and becomes Weakened. Each figure adjacent to that figure suffers 1 .
Sentinel: While a friendly non-Guardian figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Sentinel” or “Protector” ability used per attack.
Vengeance: When an adjacent, friendly, non-Guardian figure is defeated, you become Focused.
Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.
Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.
Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.
While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: Until the end of the round, small hostile figures cannot voluntarily exit spaces adjacent to you.
Use at the start of your activation to discard all of your Harmful conditions.
: Recover 2 .
Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.
: Choose a small hostile figure within 3 spaces. Perform 1 attack with that figure.
Use at the start of your activation. You may use the same special action up to twice during this activation.
Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.
Brawler or Guardian
Use while defending to apply +1 to the defense results.
Trooper or Guardian
: Distribute 3 (Damage Token) among figures in your group.
Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.
Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.
Use when you use "Emperor." You may choose any other friendly figure on the map instead of another friendly figure within 4 spaces.