Missile Salvo: Perform up to 3 attacks with different targets using 1 blue, 1 red, or 1 yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks.
Assassin: Before you declare an attack, become Focused.
Emperor: Once during your activation, you may choose another figure within 4 spaces. That figure interrupts to perform an attack
Tempt: At the start of your activation, a figure of your choice suffers 1 and gains 1 (token).
Force Lightning: Choose a figure within 4 spaces and line of sight. That figure suffers 3 and becomes Weakened. Each figure adjacent to that figure suffers 1 .
Flamethrower: Choose a space within 2 spaces. Each other figure on or adjacent to that space suffers 1 and 1 , then becomes Weakened.
Mounted: At the start of your activation, gain 3 movement points.
Shocking Palm: The attack misses and the defender becomes Stunned.
Invasive Procedure: An adjacent figure suffers 1 , 1 and becomes Bleeding. You become Focused.
Unnerving: At the end of your activation, each adjacent hostile figure becomes Weakened.
Composite Plating: While defending, if the attacker is 4 or more spaces away, apply +1 to the defense results.
Agile: While defending, you may convert 1 to 1 .
Fly-By: When you declare an attack, if the target space is within 2 spaces, add 1 blue die to your attack pool. After the attack resolves, gain 2 movement points.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.
Use at the start of your activation. During this activation, when you enter a hostile figure's space, that figure suffers 2 . Limit once per hostile figure.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
: Perform an attack. Apply +4 to the attack results.
Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.
Use during your activation. You and an adjacent friendly figure each gain 1 movement point.
Droid or Heavy Weapon
Use while attacking to reroll 1 attack die.
Trooper or Guardian
: Distribute 3 (Damage Token) among figures in your group.
Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.
Vehicle or Droid
Use during your activation. During this round, other friendly figures within 2 spaces of you gain +1 .
Use during your activation. Each friendly figure within 2 spaces of you gains 1 movement point.
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.
Use during your activation to gain 1(Attack token)and 1 (Defense Token). Then, if you are a Leader, an Adjacent friendly figure gains 1(Attack Token) and 1(Defense Token).