Rebel scum

Deployment Cards

40

▪ Ko-Tun Feralo

Leader・Trooper

: +2
: +1 Accuracy

Arms Distribution: At the start of your activation, you may choose another friendly figure within 3 spaces. That figure gains 1 (token) or 1 (token).

Dead Precise: When another friendly figure within 3 spaces spends a power token while attacking, apply -1 to the defense results.

Professional: While attacking, you may reroll 1 attack die.

7

Health 9
Speed 4
Defence
Attack

▪ Ahsoka Tano

Force User・Leader・Spy

: +2
: Pierce 3
: Gain 1 (token)

Force Leap: Place your figure in an empty space within 6 spaces.

Vigor: At the start of your activation you may gain 2 movement points or 1 (token).

Twin Sabers: While attackign, you may reroll all attack dice or force the defender to reroll all defense dice.

8

Health 12
Speed 4
Defence
Attack

▪ Leia Organa

Leader・Spy

+1
: +2
: Recover 2
: +3 Accuracy

Battlefield Leadership: Perform an attack, then choose another friendly figure within 3 spaces. That figure may interrupt to perform an attack with the same target.

Military Efficiency: Choose 1 Command card in your discard pile and shuffle it into your Command deck.

8

Health 8
Speed 5
Defence
Attack

▪ Fenn Signis

Trooper・Leader

: Blast 1
: +1
: +1 Accuracy

Assault: You can perform multiple attacks each activation.

Trooper Assault: After a friendly Trooper within 3 spaces resolves an attack, it may gain “Assault.” Limit once per round.

9

Health 10
Speed 4
Defence
Attack

Elite Echo Base Trooper

Trooper

: +2
: +3 Accuracy

Front Line: While attacking, if the target is within 3 spaces of you, you may replace 1 blue die in your attack pool with 1 red die.

Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.

Combat Suit: While you are defending, reduce the pierce value of the attack results by 1, to a minimum of 0.

8

Health 8
Speed 4
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Emergency Aid

Any Figure

: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .

Cost 2
Limit 1

Grenadier

Trooper

: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.

Cost 3
Limit 1

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

To the Limit

Any Figure

Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.

Cost 0
Limit 1

Lure of the Dark Side

Force User

: Choose a small hostile figure within 3 spaces. Perform 1 attack with that figure.

Cost 3
Limit 1

Cruel Strike

Any Figure

: Perform an attack. This attack gains:
: Pierce 1, Weaken

Cost 0
Limit 1

Heart of Freedom

Any Figure

Use at the start of your activation to discard 1 Harmful condition, recover 2 , and gain 2 movement points.

Cost 2
Limit 1

Tough Luck

Any Figure

Use after your opponent rerolls a die. Remove that die's result from the results.

Cost 1
Limit 1

Death Blow

Any Figure

Use when you declare a attack to apply +1 to the attack results. If the defender has the attack type, apply an additional +1 to the attack results.

Cost 1
Limit 1

Officer's Training

Any Figure

Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper