Arms Distribution: At the start of your activation, you may choose another friendly figure within 3 spaces. That figure gains 1 (token) or 1 (token).
Dead Precise: When another friendly figure within 3 spaces spends a power token while attacking, apply -1 to the defense results.
Professional: While attacking, you may reroll 1 attack die.
Force Leap: Place your figure in an empty space within 6 spaces.
Vigor: At the start of your activation you may gain 2 movement points or 1 (token).
Twin Sabers: While attackign, you may reroll all attack dice or force the defender to reroll all defense dice.
Battlefield Leadership: Perform an attack, then choose another friendly figure within 3 spaces. That figure may interrupt to perform an attack with the same target.
Military Efficiency: Choose 1 Command card in your discard pile and shuffle it into your Command deck.
Assault: You can perform multiple attacks each activation.
Trooper Assault: After a friendly Trooper within 3 spaces resolves an attack, it may gain “Assault.” Limit once per round.
Front Line: While attacking, if the target is within 3 spaces of you, you may replace 1 blue die in your attack pool with 1 red die.
Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.
Combat Suit: While you are defending, reduce the pierce value of the attack results by 1, to a minimum of 0.
Use after a unique hostile figure is defeated to gain 4 VPs.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .
: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.
: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.
: If you have the attack type, perform 2 attacks.
: Recover 2 .
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.
: Choose a small hostile figure within 3 spaces. Perform 1 attack with that figure.
: Perform an attack. This attack gains:
: Pierce 1, Weaken
Use at the start of your activation to discard 1 Harmful condition, recover 2 , and gain 2 movement points.
Use after your opponent rerolls a die. Remove that die's result from the results.
Use when you declare a attack to apply +1 to the attack results. If the defender has the attack type, apply an additional +1 to the attack results.
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.