Only Imperial Stormtroopers Are So Accurate

Deployment Cards

40

Elite Sentry Droid

Trooper・Droid・Guardian

: +1
: Pierce 2
: +2 Accuracy

Multi-Fire: Perform 2 attacks. Each attack must have a different target. Apply -1 to each attack's results.

Charged Shot: Perform an attack. Apply +2 Accuracy to the attack results.

Targeting Computer: While attacking, you may reroll 1 attack die.

10

Health 8
Speed 4
Defence
Attack

Elite Jet Trooper

Trooper・Vehicle

Mobile
: +2
: +3 Accuracy

Agile: While defending, you may convert 1 to 1 .

Fly-By: When you declare an attack, if the target space is within 2 spaces, add 1 blue die to your attack pool. After the attack resolves, gain 2 movement points.

7

Health 7
Speed 4
Defence
Attack

▪ Captain Terro

Trooper・Leader・Creature

: +2
: Pierce 2

Flamethrower: Choose a space within 2 spaces. Each other figure on or adjacent to that space suffers 1 and 1 , then becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

7

Health 13
Speed 5
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

▪ Zillo Technique

Skirmish Upgrade

Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.

While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.

1

Health 0
Speed 0
Defence
Attack

Dewback Rider

Trooper・Creature

: +1
: +1
Pierce 2

Shock Lance: Choose a figure within 2 spaces and roll 1 yellow die. That figure suffers equal to the results. Then, if you rolled 1 or more , it becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

5

Health 9
Speed 4
Defence
Attack

▪ BT-1

Droid・Heavy Weapon・Hunter

: Pierce 2
: Blast 1
: Recover 1

Missile Salvo: Perform up to 3 attacks with different targets using 1 blue, 1 red, or 1 yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks.

Assassin: Before you declare an attack, become Focused.

6

Health 10
Speed 4
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Change of Plans

Use after you resolve a group's activation. Exhaust 1 of your Deployment cards to ready 1 other Deployment card of equal or lower Deployment cost that shares at least 1 trait.

Cost 1
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Grenadier

Trooper

: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.

Cost 3
Limit 1

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Marksman

Any Figure

Use before declaring a attack. Figures do not block line of sight for this attack.

Cost 1
Limit 2

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Provoke

Use after you resolve an activation to choose a hostile figure adjacent to one of your Troopers or Guardians. That figure's group must activate next if able.

Cost 1
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Call the Vanguard

Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.

Cost 2
Limit 1

Targeting Network

Droid or Heavy Weapon

Use while attacking to reroll 1 attack die.


While this card is in your discard pile, your Droids gain:
: Re-draw this card.

Cost 0
Limit 1

Concentrated Fire

Trooper

Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.

Cost 1
Limit 1

Armed Escort

Vehicle or Droid

Use during your activation. During this round, other friendly figures within 2 spaces of you gain +1 .

Cost 1
Limit 1

Prepared for Battle

Any Figure

Use during your activation to gain 1(Attack token)and 1 (Defense Token). Then, if you are a Leader, an Adjacent friendly figure gains 1(Attack Token) and 1(Defense Token).

Cost 2
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper