Arsenal: Your attack pool consists of any combination of 2 attack dice.
Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .
Assault: You can perform multiple attacks each activation.
IG-88 (assasin droid) only
At the start of your activation, gain 2 movement points. Before you declare an attack, you become Focused.
You lose ': Recover 3 .' You gain ': Pierce 1.'
Bargain: Spend 1 VP to roll 1 green die. For each result, gain 1 VP.
Take Cover: While defending, you may apply +1 and -1 to the defense results.
Scavenged Stock: If your army's affiliation is , you may include up to 3 Droid groups from any other affiliations in your army.
Multi-Fire: Perform 2 attacks. Each attack must have a different target. Apply -1 to each attack's results.
Charged Shot: Perform an attack. Apply +2 Accuracy to the attack results.
Targeting Computer: While attacking, you may reroll 1 attack die.
Prowl: You become Hidden.
Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.
Inform: Choose an adjacent friendly figure. That figure becomes Focused.
Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.
Non-Combatant: You cannot attack.
Missile Salvo: Perform up to 3 attacks with different targets using 1 blue, 1 red, or 1 yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks.
Assassin: Before you declare an attack, become Focused.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
Use while attacking. You may trigger the same ability up to twice.
: Choose 1 adjacent friendly figure. Ready that figure's Deployment card.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
Use after an activation resolves to ready your Deployment card. At the end of this round, you suffer 3 .
: Choose an adjacent friendly figure. Then, search your Command deck and draw 1 card with that figure's name as a trait, reveal it, and then shuffle your Command deck.
Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.
Use after a hostile figure suffers . You gain 3 movement points.
Use after your opponent rerolls a die. Remove that die's result from the results.
Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.
Hunter or Smuggler
Use when you declare an attack to add 1 attack die of your choice to the attack pool.
Use while attacking a figure to apply +3 to the attack results.
Use while defending to add 1 black die to your defense pool.
Droid or Heavy Weapon
Use while attacking to reroll 1 attack die.