Brutality: Perform 2 attacks. Each attack must have a different target.
Non-Sentient: You cannot interact.
Trained: At the start of each round, you may add 1 black die to your defense pool during this round. If you do, lose Brutality and Non-Sentient during this round.
: Trample: Choose up to 3 adjacent hostile figures and roll 1 red die. Each of those figures suffers equal to the results.
Stampede: When you end your movement in spaces that contain other figures, each hostile figure in your spaces suffers 1 .
Exhaust this card at the start of a Creature's activation for that figure to perform a move.
Exhaust this card at the start of a figure's activation if that figure has the 'Non-Sentient' ability. During this activation, that figure can interact.
Indiscriminate Fire: Choose a space within 3 spaces and in your line of sight. Then, roll 1 green die. Each figure on or ajacent to that space suffers equal to the results and equal to the results.
Regenerate: At the end of each round, recover 2 and discard all Harmful conditions.
Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.
Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .
Scattergun: While attacking, if you are adjacent to the target, apply +1 to the attack results.
Use after a unique hostile figure is defeated to gain 4 VPs.
Use at the start of a round. Each of your Brawlers may move up to 1 space.
Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.
: Place this card on a hostile Deployment card. When the last figure in that group is defeated, gain an additional 4 VPs.
Wookiee or Creature
: If you have suffered 3 or more , choose up to 3 adjacent hostile figures. Those figures become Stunned.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
Creature or Wookiee
Use during your activation. You become Focused and may perform multiple attacks during this activation. At the end of your activation become Stunned and Bleeding.
Use when you declare "Indiscriminate Fire." Add 1 yellow die to the dice pool.
Hunter or Smuggler
Use when you declare an attack to add 1 attack die of your choice to the attack pool.
Brawler or Guardian
Use while defending to apply +1 to the defense results.
Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.
Hunter or Smuggler
Use during your activation. A hostile figure within 3 spaces and in your line of sight suffers 1 and becomes Weakened.
Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .
Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.
: Move up to 2 spaces, then perform an attack targeting an adjacent figure or object.