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Deployment Cards

40

Elite Weequay Pirate

Hunter・Smuggler

+2 Accuracy
: +2
: Pierce 1
: +2 Accuracy

Prowl: You become Hidden.

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

7

Health 6
Speed 4
Defence
Attack

Elite Weequay Pirate

Hunter・Smuggler

+2 Accuracy
: +2
: Pierce 1
: +2 Accuracy

Prowl: You become Hidden.

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

7

Health 6
Speed 4
Defence
Attack

▪ Shyla Varad

Brawler・Hunter

+1
: +2
: Pierce 2
: Cleave 2

Mandalorian Whip: Choose a small, hostile figure within 3 spaces and line of sight. Push that figure up to 3 spaces to a space adjacent to you. Then, perform an attack targeting that figure.

Responsive: At the start of your activation, you may gain 1 movement point or recover 1 .

8

Health 12
Speed 4
Defence
Attack

▪ Onar Koma

Guardian・Hunter

: +2 , -2 Ac.
: +1 , -1 Ac.

Rush: Move up to 4 spaces, then you may push an adjacent, small figure up to 1 space. If you do, you and that figure suffer 1

Get Down: While a small figure within 2 spaces is defending, you may apply +1 or +1 to the defense results. Limit once per round.

Immune: You cannot gain Harmful conditions.

6

Health 15
Speed 4
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

▪ Black Market

Skirmish Upgrade

At the end of each round, a friendly Smuggler may suffer 1 . If it does, reveal the top Command card of your deck. Then, you may either:

・Spend VPs equal to the card's cost to draw it, or

・Discard that card and gain VPSs equal to its cost, or

・Return that card to the top of the deck.

1

Health 0
Speed 0
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ Greedo

Hunter・Smuggler

+1 Ac., +1
: Bleed
: +2
: +3 Accuracy

Slow on the Draw: When you declare an attack, the target may interrupt to perform an attack targeting you.

Parting Shot: When you have suffered equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.

4

Health 7
Speed 5
Defence
Attack

▪ Devious Scheme

Skirmish Upgrade

After setup, choose your Deployment zone. Your opponent starts the game with initiative and must deploy his figures first.

If your opponent also has “Devious Scheme,” this card has no effect.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Squad Swarm

Use after activating a group. You may immediately activate another ready group with the same name. The combined cost of both groups cannot exceed 15.

Cost 2
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Primary Target

Hunter

Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.

Cost 1
Limit 1

On the Lam

Smuggler

Use while defending, before the attacker applies modifiers, to interrupt to perform a move.

Cost 3
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Heightened Reflexes

Hunter

Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.

Cost 2
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Extra Protection

Onar Koma

Use when another friendly figure within 2 spaces suffers 3 or more . Move up to 2 spaces, then perform an attack.

Cost 1
Limit 1

Bladestorm

Shyla Vearad

Use while attacking to apply +1 to the attack results. After the attack resolves, each hostile figure within 2 spaces of you suffers 1 .

Cost 1
Limit 1

Pickpocket

Smuggler

Use during your activation while adjacent to a hostile figure to roll 1 green die. Your opponent loses VPs and you gain VPs equal to the Accuracy result.

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper