Test

Deployment Cards

40

▪ Han Solo

Smuggler・Leader

: +2 Ac., +1
: + 2

Return Fire: After an attack targeting you is resolved, if you did not suffer any , you can interrupt to perform an attack targeting that attacker. Limit once per round.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Cunning: While defending, apply +1 to the defense results for each result.

12

Health 12
Speed 4
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ Jyn Odan

Smuggler

: Stun, Pierce 1
: +2 Ac., +2

Hair Trigger: At the start of a hostile figure’s activation, you may interrupt to perform an attack that targets that figure. Limit once per round.

Nimble: After an attack targeting you is resolved, gain 2 movement points for each of your results.

Cunning: While defending, apply +1 to the defense results for each result.

5

Health 6
Speed 5
Defence
Attack

▪ Mak Eshka’rey

Spy

: +2 Accuracy
: +1

Priority Target: Figures do not block line of sight for your attacks.

Critical hit: This attack gains Pierce 2. If this attack defeats a hostile figure, your opponent must discard 1 random Command card from his hand.

3

Health 4
Speed 4
Defence
Attack

▪ R2-D2

Droid

+2 Ac., +1
: Pierce 2
: Stun
: Weaken

Scomp Link: If you are adjacent to a terminal, your player draws 1 Command card.

Service: You or an adjacent friendly Droid or Vehicle recovers 1 .

Lucky: While defending, if you roll a blank result, add +1 to the defense results.

3

Health 6
Speed 3
Defence
Attack

▪ Fenn Signis

Trooper・Leader

: Blast 1
: +1
: +1 Accuracy

Assault: You can perform multiple attacks each activation.

Trooper Assault: After a friendly Trooper within 3 spaces resolves an attack, it may gain “Assault.” Limit once per round.

9

Health 10
Speed 4
Defence
Attack

▪ Rebel High Command

Skirmish Upgrade

At the end of each game round, draw 1 additional Command card.

2

Health 0
Speed 0
Defence
Attack

▪ Balance of the Force

Skirmish Upgrade

You may include an additional 3 points worth of Command cards in your deck.

1

Health 0
Speed 0
Defence
Attack

▪ Heroic Effort

Skirmish Upgrade

Include this card in your army only if all Deployment cards in your army are unique.

When one of your unique figures is defeated, you may draw 1 Command card, then place 1 Command card from your hand on the bottom of your deck.

0

Health 0
Speed 0
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Disable

Smuggler

: Choose an adjacent hostile figure. Until the end of the round, that figure cannot use or abilities.

Cost 2
Limit 1

Slippery Target

Smuggler or Spy

Use when a hostile figure enters an adjacent space. Gain movement points equal to your Speed.

Cost 2
Limit 2

Slippery Target

Smuggler or Spy

Use when a hostile figure enters an adjacent space. Gain movement points equal to your Speed.

Cost 2
Limit 2

To the Limit

Any Figure

Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

I Make My Own Luck

Han Solo

Use at the start of a round. Your player claims the initiative token, and he must activate you first this round.

Cost 2
Limit 1

Shadow Ops

Mak Eshka'rey

: Until the end of the round, the opposing player cannot play Command cards.

Cost 3
Limit 1

Take it Down

Gideon Argus

: Choose an adjacent friendly figure. That figure performs an attack. Apply +2 to the attack results.

Cost 3
Limit 1

Hard to Hit

Any Figure

Use while defending to reroll 1 defense die.

Cost 0
Limit 1

Single Purpose

Any Figure

Use at the start of your activation. You may use the same special action up to twice during this activation.

Cost 1
Limit 1

Smuggled Supplies

Smuggler

Use at the start of your activation to recover 2 , apply +1 to your attack results until the end of the round, or apply +1 to your defense results until the end of the round.

Cost 1
Limit 1

Heart of Freedom

Any Figure

Use at the start of your activation to discard 1 Harmful condition, recover 2 , and gain 2 movement points.

Cost 2
Limit 1

Self-Defense

Any Figure

Use when a hostile figure enters a space adjacent to you. That figure suffers 1 .

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper