Robot Rock

Deployment Cards

40

▪ BT-1

Droid・Heavy Weapon・Hunter

: Pierce 2
: Blast 1
: Recover 1

Missile Salvo: Perform up to 3 attacks with different targets using 1 blue, 1 red, or 1 yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks.

Assassin: Before you declare an attack, become Focused.

6

Health 10
Speed 4
Defence
Attack

▪ 0-0-0

Droid

: Pierce 2
: Recover 2

Shocking Palm: The attack misses and the defender becomes Stunned.

Invasive Procedure: An adjacent figure suffers 1 , 1 and becomes Bleeding. You become Focused.

Unnerving: At the end of your activation, each adjacent hostile figure becomes Weakened.

4

Health 8
Speed 4
Defence
Attack

Elite Probe Droid

Droid

Mobile
: +2
: Pierce 2
: Recover 2

Targeting Computer: While attacking, you may reroll 1 attack die.

Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.

5

Health 7
Speed 4
Defence
Attack

Sentry Droid

Trooper・Droid・Guardian

: +1
: Pierce 2
: +1 Accuracy

Multi-Fire: Perform 2 attacks. Each attack must have a different target. Apply -1 to each attack's results.

Charged Shot: Perform an attack. Apply +2 Accuracy to the attack results.

Targeting Computer: While attacking, you may reroll 1 attack die.

6

Health 5
Speed 4
Defence
Attack

Probe Droid

Droid

Mobile
: +1
: Pierce 1
: Recover 1

Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.

3

Health 5
Speed 3
Defence
Attack

Probe Droid

Droid

Mobile
: +1
: Pierce 1
: Recover 1

Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.

3

Health 5
Speed 3
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

▪ IG-88

Hunter・Droid

+1
+2 Accuracy
: Recover 3
: +2

Arsenal: Your attack pool consists of any combination of 2 attack dice.

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Assault: You can perform multiple attacks each activation.

12

Health 10
Speed 5
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Hunter Protocol

Droid

Use while attacking. You may trigger the same ability up to twice.

Cost 1
Limit 1

Overdrive

Use at the start of a round. During this round, each of your Droids may suffer 2 during its activation to perform 1 additional action. Limit once per Droid.

Cost 3
Limit 1

Rally

Any Figure

Use at the start of your activation to discard all of your Harmful conditions.

Cost 0
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Repair

Any Figure

: Choose an adjacent friendly Droid or Vehicle. That figure recovers 3 .

Cost 2
Limit 2

Repair

Any Figure

: Choose an adjacent friendly Droid or Vehicle. That figure recovers 3 .

Cost 2
Limit 2

Shared Experience

Droid or Vehicle

Use during your activation. Spend 3 movement points to become Focused.


When a friendly Droid or Vehicle is defeated, you may re-draw this card.

Cost 1
Limit 1

Ballistics Matrix

BT-1

Use during your activation. Place this card on your Depoyment card.


Exhaust this card before you declare an attack. Figures do not block line of sight during this attack.

Cost 1
Limit 1

Eerie Visage

0-0-0

: Each hostile figure with line of sight to you suffers 1 and becomes Weakened.

Cost 1
Limit 1

Brace for Impact

Any Figure

Use while defending to add 1 black die to your defense pool.

Cost 1
Limit 1

Terminal Protocol

Droid

Use during your activation. Roll 1 green die. Each other figure and object in or adjacent to your space suffers equal to the results. Then, you are defeated.

Cost 1
Limit 1

Armed Escort

Vehicle or Droid

Use during your activation. During this round, other friendly figures within 2 spaces of you gain +1 .

Cost 1
Limit 1

Collateral Damage

Heavy Weapon

Use after you resolve an attack. Choose a figure or object other than the defender within 2 spaces of the target space. That figure or object suffers 2 .

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper