: Trample: Choose up to 3 adjacent hostile figures and roll 1 red die. Each of those figures suffers equal to the results.
Stampede: When you end your movement in spaces that contain other figures, each hostile figure in your spaces suffers 1 .
Flamethrower: Choose a space within 2 spaces. Each other figure on or adjacent to that space suffers 1 and 1 , then becomes Weakened.
Mounted: At the start of your activation, gain 3 movement points.
Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.
Cunning: While defending, apply +1 to the defense results for each result.
Non-Sentient: You cannot interact.
Composite Plating: While defending, if the attacker is 4 or more spaces away, apply +1 to the defense results.
Agile: While defending, you may convert 1 to 1 .
Fly-By: When you declare an attack, if the target space is within 2 spaces, add 1 blue die to your attack pool. After the attack resolves, gain 2 movement points.
You may include up to 2 Deployment cards in your army.
At the start of the first game round, draw 2 Command cards, then choose 1 card in your hand to discard.
Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.
While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.
: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .
Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.
Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.
: Recover 2 .
Wookiee or Creature
: If you have suffered 3 or more , choose up to 3 adjacent hostile figures. Those figures become Stunned.
Creature or Wookiee
Use during your activation. You become Focused and may perform multiple attacks during this activation. At the end of your activation become Stunned and Bleeding.
Use at the start of your activation. Until the end of the round, apply +1 and +1 to your defense results.
Use when a hostile figure enters a space adjacent to you. That figure suffers 1 .
Use at the end of a round and choose a "Tusken Raider" or "Bantha Rider" figure. The chosen figure gains 2 movement points and may interrupt to perform an attack or .
Any Massive Figure
Use when you end your movement in spaces that contain one or more other figures. Choose one of those figures that is small. That figure suffers 4 .
Use when you declare an attack. Add 1 red die to the attack pool and 1 white die to the defense pool.
: For each die in your attack pool, perform a attack using 1 red die.
Use during your activation. You and an adjacent friendly figure each gain 1 movement point.
Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.