Pummel fools

Deployment Cards

40

▪ Maul

Force User・Brawler

+1
: Pierce 3

Dual-Bladed Fury: Before you declare an attack, choose one: This attack gains Reach and Cleave 2 or you become Focused.

Stalk Prey: After this attack resolves, you gain 2 movement points and 1 (token).

Sustained by Rage: You cannot recover . If you have not resolved an activation this round, you cannot be defeated.

7

Health 12
Speed 4
Defence
Attack

Elite Wampa

Creature・Brawler

+2
: Bleed, Stun
: Cleave 3
Habitat: Snow

Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.

Hunger: At the start of your activation, if there are no hostile figures within 3 spaces, gain 2 movement points.

Non-Sentient: You cannot interact.

8

Health 12
Speed 3
Defence
Attack

Elite Wampa

Creature・Brawler

+2
: Bleed, Stun
: Cleave 3
Habitat: Snow

Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.

Hunger: At the start of your activation, if there are no hostile figures within 3 spaces, gain 2 movement points.

Non-Sentient: You cannot interact.

8

Health 12
Speed 3
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

Elite Wookiee Warrior

Brawler・Wookiee

: 2
: Bleed
: Cleave 2

Fury: While attacking, if you have suffered 5 or more , apply +1 to the attack results.

11

Health 13
Speed 4
Defence
Attack

▪ Jarrod Kelvin

Brawler・Leader・Spy

+1 , +1
: +2
: Pierce 2
: Gain 1 (Damage Token)

Leaping Slash: Move up to 2 spaces, then perform an attack.

Droid Master: At the start of the mission put J4X-7 into play in an adjacent space. J4X-7 activates at the start or end of your activation. J4X-7 is not counted for the purposes of control.

5

Health 7
Speed 5
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Close the Gap

Use at the start of a round. Each of your Brawlers may move up to 1 space.

Cost 2
Limit 1

Cripple

Brawler or Hunter

: Choose an adjacent hostile figure. Until the end of the round, that figure cannot voluntarily exit its space.

Cost 2
Limit 1

Parting Blow

Brawler

Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.

Cost 2
Limit 2

Parting Blow

Brawler

Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.

Cost 2
Limit 2

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Rally

Any Figure

Use at the start of your activation to discard all of your Harmful conditions.

Cost 0
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Roar

Wookiee or Creature

: If you have suffered 3 or more , choose up to 3 adjacent hostile figures. Those figures become Stunned.

Cost 1
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Wild Fury

Creature or Wookiee

Use during your activation. You become Focused and may perform multiple attacks during this activation. At the end of your activation become Stunned and Bleeding.

Cost 2
Limit 1

Hit and Run

Any Figure

: Perform an attack. After the attack resolves, you gain 3 movement points.

Cost 1
Limit 1

Feral Swipes

Creature

: For each die in your attack pool, perform a attack using 1 red die.

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper