Rebelles 40 pts

Deployment Cards

40

Rebel Trooper

Trooper

: Pierce 1
: +1 Accuracy

Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.

6

Health 3
Speed 4
Defence
Attack

▪ Diala Passil

Force User・Brawler

: Recover 2
: Pierce 3
: Cleave 2

Shattering Blow: When you declare an attack, you may discard 1 Command card from your hand to choose and remove 1 die from the target’s defense pool.

Foresight: While defending, you may reroll 1 defense die.

7

Health 8
Speed 5
Defence
Attack

Rebel Saboteur

Spy・Heavy Weapon

+2 Accuracy
: Pierce 1
: Stun
: Blast 1

Overload: You can trigger the same ability up to twice per attack.

5

Health 4
Speed 4
Defence
Attack

Rebel Trooper

Trooper

: Pierce 1
: +1 Accuracy

Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.

6

Health 3
Speed 4
Defence
Attack

Elite Alliance Smuggler

Smuggler

: Stun
: Focus
: Pierce 2
: +3 Accuracy

Improved Smuggler's Instincts: Perform an interact, then move up to 3 spaces.

Slippery: While defending, apply -2 Accuracy to the attack results. After an attack targeting you resolves, gain 2 movement points.

4

Health 5
Speed 5
Defence
Attack

Rebel Trooper

Trooper

: Pierce 1
: +1 Accuracy

Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.

6

Health 3
Speed 4
Defence
Attack

Rebel Trooper

Trooper

: Pierce 1
: +1 Accuracy

Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.

6

Health 3
Speed 4
Defence
Attack

Command Cards

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Dirty Trick

Smuggler or Hunter

Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.

Cost 2
Limit 1

Lock On

Heavy Weapon

Use while attacking to apply +3 accuracy, -1 , or -1 to the results.

Cost 2
Limit 1

Provoke

Use after you resolve an activation to choose a hostile figure adjacent to one of your Troopers or Guardians. That figure's group must activate next if able.

Cost 1
Limit 1

Telekinetic Throw

Force User

: Choose a hostile figure in your line of sight within 3 spaces. Roll 2 blue dice. That figure suffers equal to the results.

Cost 1
Limit 1

Knowledge and Defense

Force User

: Until the end of the round, add 1 white die to your defense pool.

Cost 2
Limit 1

Maximum Firepower

Heavy Weapon

: Perform an attack. Apply +4 to the attack results.

Cost 3
Limit 1

Deadly Precision

Force User

Use at the start of your activation. While attacking during this round, apply -1 to the defense results.

Cost 0
Limit 1

Force Rush

Force User

Use at the start of your activation. You gain 2 movement points.

Cost 0
Limit 1

Stimulants

Smuggler

: You or an adjacent figure suffers 1 , then gains 2 movement point and becomes Focused.

Cost 0
Limit 1

Run for Cover

Smuggler

Use when an attack targeting you is declared. Choose 1 die and remove it from the attack pool.

Cost 2
Limit 1

Targeting Network

Droid or Heavy Weapon

Use while attacking to reroll 1 attack die.


While this card is in your discard pile, your Droids gain:
: Re-draw this card.

Cost 0
Limit 1

Ready Weapons

Trooper or Guardian

: Distribute 3 (Damage Token) among figures in your group.

Cost 0
Limit 1

Heavy Ordnance

Heavy Weapon

Use while attacking to apply +1 to the attack results. If the defender is an object, apply +2 and Pierce 2 to the attack results instead.

Cost 0
Limit 1

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