Hamburg Tourney B

Deployment Cards

40

▪ IG-88

Hunter・Droid

+1
+2 Accuracy
: Recover 3
: +2

Arsenal: Your attack pool consists of any combination of 2 attack dice.

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Assault: You can perform multiple attacks each activation.

12

Health 10
Speed 5
Defence
Attack

▪ Focused on the Kill

Skirmish Upgrade・Attachment

IG-88 (assasin droid) only

+5 Health

At the start of your activation, gain 2 movement points. Before you declare an attack, you become Focused.

You lose ': Recover 3 .' You gain ': Pierce 1.'

0

Health 0
Speed 0
Defence
Attack

▪ Onar Koma

Guardian・Hunter

: +2 , -2 Ac.
: +1 , -1 Ac.

Rush: Move up to 4 spaces, then you may push an adjacent, small figure up to 1 space. If you do, you and that figure suffer 1

Get Down: While a small figure within 2 spaces is defending, you may apply +1 or +1 to the defense results. Limit once per round.

Immune: You cannot gain Harmful conditions.

6

Health 15
Speed 4
Defence
Attack

Elite Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 2

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Overclock: The Junk Droid may interrupt to perform a move or attack.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

5

Health 7
Speed 4
Defence
Attack

Elite Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 2

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Overclock: The Junk Droid may interrupt to perform a move or attack.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

5

Health 7
Speed 4
Defence
Attack

Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 1

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

3

Health 4
Speed 4
Defence
Attack

Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 1

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

3

Health 4
Speed 4
Defence
Attack

Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 1

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

3

Health 4
Speed 4
Defence
Attack

Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 1

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

3

Health 4
Speed 4
Defence
Attack

Command Cards

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Strength in Numbers

Use after you resolve a group's activation. You may immediately activate another group. The combined deployment cost these groups cannot exceed 12.

Cost 1
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Blaze of Glory

IG-88

Use after an activation resolves to ready your Deployment card. At the end of this round, you suffer 3 .

Cost 2
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Heightened Reflexes

Hunter

Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.

Cost 2
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Shared Experience

Droid or Vehicle

Use during your activation. Spend 3 movement points to become Focused.


When a friendly Droid or Vehicle is defeated, you may re-draw this card.

Cost 1
Limit 1

Terminal Protocol

Droid

Use during your activation. Roll 1 green die. Each other figure and object in or adjacent to your space suffers equal to the results. Then, you are defeated.

Cost 1
Limit 1

Targeting Network

Droid or Heavy Weapon

Use while attacking to reroll 1 attack die.


While this card is in your discard pile, your Droids gain:
: Re-draw this card.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper