Sumo Wrestling

Deployment Cards

40

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

▪ Drokkatta

Wookiee・Heavy Weapon

+1 , +1Ac., +1
: +2

Demolish: Once during your activation, you may choose a space within 3 spaces and line of sight. Each figure on or adjacent to that space suffers 1 . Then, place a rubble token in that space and you suffer 1 .

Shrapnel: Choose one: This attack gains Blast 2 , or after this attack resolves, if it did not miss, each figure and object within 2 spaces of the target space suffers 1 .

9

Health 12
Speed 4
Defence
Attack

▪ Shyla Varad

Brawler・Hunter

+1
: +2
: Pierce 2
: Cleave 2

Mandalorian Whip: Choose a small, hostile figure within 3 spaces and line of sight. Push that figure up to 3 spaces to a space adjacent to you. Then, perform an attack targeting that figure.

Responsive: At the start of your activation, you may gain 1 movement point or recover 1 .

8

Health 12
Speed 4
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ Onar Koma

Guardian・Hunter

: +2 , -2 Ac.
: +1 , -1 Ac.

Rush: Move up to 4 spaces, then you may push an adjacent, small figure up to 1 space. If you do, you and that figure suffer 1

Get Down: While a small figure within 2 spaces is defending, you may apply +1 or +1 to the defense results. Limit once per round.

Immune: You cannot gain Harmful conditions.

6

Health 15
Speed 4
Defence
Attack

▪ Vinto Hreeda

Hunter・Smuggler

: +1 , Weaken
: Pierce 2, Bleed
: +2 Accuracy, Hide

Rapid Fire: Perform 2 attacks.

Boltslinger: After you resolve an attack during your activation, you may choose a hostile figure other than the defender in your line of sight and within 3 spaces of you. That figure suffers 1 .

5

Health 8
Speed 5
Defence
Attack

Elite Jawa Scavenger

Smuggler・Leader

+2 Accuracy
: +2
: Pierce 2
: +2 Accuracy

Bargain: Spend 1 VP to roll 1 green die. For each result, gain 1 VP.

Take Cover: While defending, you may apply +1 and -1 to the defense results.

Scavenged Stock: If your army's affiliation is , you may include up to 3 Droid groups from any other affiliations in your army.

3

Health 5
Speed 4
Defence
Attack

▪ C1-10P

Droid

: Pierce 2
: Recover 2

Ram: Move up to 2 spaces, then choose an adjacent figure. If that figure is hostile, roll 1 green die. It suffers equal to the results. Then, if that figure is small, push it up to 1 space.

System Shock: Use while on or adjacent to a terminal. Choose a figure on or adjacent to any terminal. That figure suffers 2 and 1

3

Health 5
Speed 4
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

Command Cards

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Price on Their Heads

Hunter

: Place this card on a hostile Deployment card. When the last figure in that group is defeated, gain an additional 4 VPs.

Cost 1
Limit 1

To the Limit

Any Figure

Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.

Cost 0
Limit 1

Devotion

Droid

: Choose an adjacent friendly figure. Then, search your Command deck and draw 1 card with that figure's name as a trait, reveal it, and then shuffle your Command deck.

Cost 0
Limit 1

Opportunistic

Any Figure

Use after a hostile figure suffers . You gain 3 movement points.

Cost 0
Limit 1

On the Lam

Smuggler

Use while defending, before the attacker applies modifiers, to interrupt to perform a move.

Cost 3
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Heightened Reflexes

Hunter

Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.

Cost 2
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Draw!

Vinto Hreeda

Use during your activation to perform an attack without using an action.

Cost 1
Limit 1

Bladestorm

Shyla Vearad

Use while attacking to apply +1 to the attack results. After the attack resolves, each hostile figure within 2 spaces of you suffers 1 .

Cost 1
Limit 1

Stimulants

Smuggler

: You or an adjacent figure suffers 1 , then gains 2 movement point and becomes Focused.

Cost 0
Limit 1

Toxic Dart

Hunter or Smuggler

Use during your activation. A hostile figure within 3 spaces and in your line of sight suffers 1 and becomes Weakened.

Cost 0
Limit 1

Glory of the Kill

Hunter

Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .

Cost 1
Limit 1

Collateral Damage

Heavy Weapon

Use after you resolve an attack. Choose a figure or object other than the defender within 2 spaces of the target space. That figure or object suffers 2 .

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper