Vaders invaders

Deployment Cards

40

Elite Stormtrooper

Trooper

: +2
: +3 Accuracy

Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.

Last Stand: When you are defeated, choose another figure in your group. That figure becomes Focused.

9

Health 5
Speed 4
Defence
Attack

Elite Stormtrooper

Trooper

: +2
: +3 Accuracy

Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.

Last Stand: When you are defeated, choose another figure in your group. That figure becomes Focused.

9

Health 5
Speed 4
Defence
Attack

▪ Darth Vader

Force User・Leader・Brawler

: +2
: Pierce 3

Brutality: Perform 2 attacks. Each attack must have a different target.

Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .

Foresight: While defending, you may reroll 1 defense die.

18

Health 16
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Command Cards

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Emergency Aid

Any Figure

: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .

Cost 2
Limit 1

Expose Weakness

Any Figure

: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.

Cost 0
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

Focus

Any Figure

: You become Focused.

Cost 1
Limit 1

Grenadier

Trooper

: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.

Cost 3
Limit 1

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Marksman

Any Figure

Use before declaring a attack. Figures do not block line of sight for this attack.

Cost 1
Limit 2

New Orders

Leader

: Choose 1 adjacent friendly figure. Ready that figure's Deployment card.

Cost 3
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Reposition

Leader

: Choose a small friendly figure within 3 spaces. Push that figure up to 3 spaces.

Cost 1
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper