Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.
Elite Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll up to 2 attack dice.
Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.
Get Into Position: Gain 4 movement points and become Focused.
Front Line: While attacking, if the target is within 3 spaces of you, you may replace 1 blue die in your attack pool with 1 red die.
Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.
Combat Suit: While you are defending, reduce the pierce value of the attack results by 1, to a minimum of 0.
Assault: You can perform multiple attacks each activation.
Trooper Assault: After a friendly Trooper within 3 spaces resolves an attack, it may gain “Assault.” Limit once per round.
Trooper, Leader, or Guardian Only
While you are defending, reduce the Pierce value of the attack results by 1, to a minimum of 0.
You may include an additional 3 points worth of Command cards in your deck.
Use at the start of the round. During this round, each of your Troopers gains:
: Stun. If the target was already Stunned, apply +2 to the attack results.
Use while attacking to apply +2 accuracy to the attack results.
: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.
Use during your activation to gain 1 movement point.
: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.
Use after you resolve an activation to choose a hostile figure adjacent to one of your Troopers or Guardians. That figure's group must activate next if able.
Use at the start of your activation to discard all of your Harmful conditions.
Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.
: During this round, while defending, apply +1 and -2 Accuracy to the results.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
: Perform an attack. If the target suffers 1 or more , each figure adjacent to the target space is Stunned.
Use at the start of your activation. You and each friendly Trooper adjacent to you gain 1 movement point.
Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.
Trooper or Guardian
: Distribute 3 (Damage Token) among figures in your group.
Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.