Only the succo :-)

Deployment Cards

40

Elite Alliance Ranger

Trooper・Hunter

+1 Ac., Pierce 1
: +2
: Pierce 1
: +3 Accuracy

Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.

Elite Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll up to 2 attack dice.

12

Health 7
Speed 4
Defence
Attack

Elite Rebel Trooper

Trooper

: Pierce 2
: +2 Accuracy

Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.

Get Into Position: Gain 4 movement points and become Focused.

9

Health 5
Speed 4
Defence
Attack

Elite Echo Base Trooper

Trooper

: +2
: +3 Accuracy

Front Line: While attacking, if the target is within 3 spaces of you, you may replace 1 blue die in your attack pool with 1 red die.

Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.

Combat Suit: While you are defending, reduce the pierce value of the attack results by 1, to a minimum of 0.

8

Health 8
Speed 4
Defence
Attack

▪ Fenn Signis

Trooper・Leader

: Blast 1
: +1
: +1 Accuracy

Assault: You can perform multiple attacks each activation.

Trooper Assault: After a friendly Trooper within 3 spaces resolves an attack, it may gain “Assault.” Limit once per round.

9

Health 10
Speed 4
Defence
Attack

Combat Suit

Skirmish Upgrade・Attachment

Trooper, Leader, or Guardian Only

While you are defending, reduce the Pierce value of the attack results by 1, to a minimum of 0.

1

Health 0
Speed 0
Defence
Attack

▪ Balance of the Force

Skirmish Upgrade

You may include an additional 3 points worth of Command cards in your deck.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Covering Fire

Use at the start of the round. During this round, each of your Troopers gains:

: Stun. If the target was already Stunned, apply +2 to the attack results.

Cost 3
Limit 1

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Expose Weakness

Any Figure

: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.

Cost 0
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

Grenadier

Trooper

: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.

Cost 3
Limit 1

Provoke

Use after you resolve an activation to choose a hostile figure adjacent to one of your Troopers or Guardians. That figure's group must activate next if able.

Cost 1
Limit 1

Rally

Any Figure

Use at the start of your activation to discard all of your Harmful conditions.

Cost 0
Limit 1

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Take Cover

Any Figure

: During this round, while defending, apply +1 and -2 Accuracy to the results.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Burst Fire

Fenn Signis

: Perform an attack. If the target suffers 1 or more , each figure adjacent to the target space is Stunned.

Cost 2
Limit 1

Rank and File

Trooper

Use at the start of your activation. You and each friendly Trooper adjacent to you gain 1 movement point.

Cost 1
Limit 1

Call the Vanguard

Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.

Cost 2
Limit 1

Ready Weapons

Trooper or Guardian

: Distribute 3 (Damage Token) among figures in your group.

Cost 0
Limit 1

Concentrated Fire

Trooper

Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper