0-0-0

Deployment Cards

40

▪ 0-0-0

Droid

: Pierce 2
: Recover 2

Shocking Palm: The attack misses and the defender becomes Stunned.

Invasive Procedure: An adjacent figure suffers 1 , 1 and becomes Bleeding. You become Focused.

Unnerving: At the end of your activation, each adjacent hostile figure becomes Weakened.

4

Health 8
Speed 4
Defence
Attack

▪ BT-1

Droid・Heavy Weapon・Hunter

: Pierce 2
: Blast 1
: Recover 1

Missile Salvo: Perform up to 3 attacks with different targets using 1 blue, 1 red, or 1 yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks.

Assassin: Before you declare an attack, become Focused.

6

Health 10
Speed 4
Defence
Attack

Elite Stormtrooper

Trooper

: +2
: +3 Accuracy

Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.

Last Stand: When you are defeated, choose another figure in your group. That figure becomes Focused.

9

Health 5
Speed 4
Defence
Attack

Royal Guard

Guardian・Brawler

Reach
: Stun
: Pierce 1

Sentinel: While a friendly non-Guardian figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Sentinel” or “Protector” ability used per attack.

Vengeance: When an adjacent, friendly, non-Guardian figure is defeated, you become Focused.

8

Health 8
Speed 5
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Probe Droid

Droid

Mobile
: +1
: Pierce 1
: Recover 1

Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.

3

Health 5
Speed 3
Defence
Attack

Probe Droid

Droid

Mobile
: +1
: Pierce 1
: Recover 1

Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.

3

Health 5
Speed 3
Defence
Attack

Probe Droid

Droid

Mobile
: +1
: Pierce 1
: Recover 1

Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.

3

Health 5
Speed 3
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Close the Gap

Use at the start of a round. Each of your Brawlers may move up to 1 space.

Cost 2
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Grenadier

Trooper

: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.

Cost 3
Limit 1

Hunter Protocol

Droid

Use while attacking. You may trigger the same ability up to twice.

Cost 1
Limit 1

Marksman

Any Figure

Use before declaring a attack. Figures do not block line of sight for this attack.

Cost 1
Limit 2

Marksman

Any Figure

Use before declaring a attack. Figures do not block line of sight for this attack.

Cost 1
Limit 2

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Strength in Numbers

Use after you resolve a group's activation. You may immediately activate another group. The combined deployment cost these groups cannot exceed 12.

Cost 1
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Ballistics Matrix

BT-1

Use during your activation. Place this card on your Depoyment card.


Exhaust this card before you declare an attack. Figures do not block line of sight during this attack.

Cost 1
Limit 1

Eerie Visage

0-0-0

: Each hostile figure with line of sight to you suffers 1 and becomes Weakened.

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper