Mandalorian Whip: Choose a small, hostile figure within 3 spaces and line of sight. Push that figure up to 3 spaces to a space adjacent to you. Then, perform an attack targeting that figure.
Responsive: At the start of your activation, you may gain 1 movement point or recover 1 .
Bully: A figure of your choice within 3 spaces suffers 3
Incentivize: A figure of your choice becomes Focused.
Scheme: Draw 1 Command card.
Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points.
Nefarious Gains: When a hostile figure is defeated, gain 1 VP.
Unique Figure only
Use at the start of the mission, place the Salacious B. Crumb companion in your space. Salacious B. Crumb activates at the start or end of your activation. Salacious B. Crub is not counted for the purposes of control.
Tusken Cycler: Perform a attack using 1 blue and 1 red die. You cannot use abilities during this attack.
Arsenal: Your attack pool consists of any combination of 2 attack dice.
Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .
Assault: You can perform multiple attacks each activation.
Rush: Move up to 4 spaces, then you may push an adjacent, small figure up to 1 space. If you do, you and that figure suffer 1
Get Down: While a small figure within 2 spaces is defending, you may apply +1 or +1 to the defense results. Limit once per round.
Immune: You cannot gain Harmful conditions.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .
: Choose an adjacent friendly Droid or Vehicle. That figure recovers 3 .
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
Use after an activation resolves to ready your Deployment card. At the end of this round, you suffer 3 .
Use at the end of a round. If your opponent has at least 8 or more VPs than you, choose up to 3 of your figures. Those figures become Focused.
Use at the end of a round and choose a "Tusken Raider" or "Bantha Rider" figure. The chosen figure gains 2 movement points and may interrupt to perform an attack or .
Use after a hostile figure suffers . You gain 3 movement points.
Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.
Use after you resolve an attack targeting a figure. If the defender was defeated your opponent discards the top 3 cards of his Command deck.
Use while attacking a figure to apply +3 to the attack results.
Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .
Droid or Heavy Weapon
Use while attacking to reroll 1 attack die.
Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.
Use when you declare a attack to apply +1 to the attack results. If the defender has the attack type, apply an additional +1 to the attack results.