Imperial Commandos

Deployment Cards

40

Elite Wing Guard

Guardian・Trooper

: +2
: Recover 2

Keep the Peace: When a hostile figure declares an attack targeting a space adjacent to you, if that space does not contain a friendly Guardian, you may suffer 1 . If you do, the attacker suffers 1 . Limit 1 'Keep the Peace' ability used per attack.

Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.

9

Health 5
Speed 4
Defence
Attack

Elite Stormtrooper

Trooper

: +2
: +3 Accuracy

Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.

Last Stand: When you are defeated, choose another figure in your group. That figure becomes Focused.

9

Health 5
Speed 4
Defence
Attack

Elite ISB Infiltrator

Spy

: Pierce 1, Hide
: +2
: Pierce 1, +2 Accuracy

Coordinated Raid: Another figure in your group may interrupt to perform an attack targeting a hostile figure in your line of sight. Limit once per group per round.

Deadly: Apply -1 to the defense results.

7

Health 6
Speed 4
Defence
Attack

▪ Agent Blaise

Spy・Leader

+1
: +1
: Pierce 2
: +3 Accuracy

Adapt: The first time your opponent plays a Command card each round, choose 1 Spy or Trooper. That figure becomes Hidden.

Interrogate: Look at your opponent's hand and choose a Command card. You may discard a card of equal or greater cost from your hand to discard the chosen card.

6

Health 8
Speed 4
Defence
Attack

Elite Clawdite Shapeshifter

Hunter・Spy

Shape: When you are deployed, you may gain 1 Form card of your choice from the supply.

Shift: At the start of each round, you may switch your From card with 1 other Form card of your choice.

6

Health 8
Speed 4
Defence
Attack

Cross Training

Skirmish Upgrade・Attachment

Trooper only

This group gains the Spy trait.

When an attack targeting you is declared, you may replace 1 die in your defense pool with a white die.

1

Health 0
Speed 0
Defence
Attack

Cross Training

Skirmish Upgrade・Attachment

Trooper only

This group gains the Spy trait.

When an attack targeting you is declared, you may replace 1 die in your defense pool with a white die.

1

Health 0
Speed 0
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Change of Plans

Use after you resolve a group's activation. Exhaust 1 of your Deployment cards to ready 1 other Deployment card of equal or lower Deployment cost that shares at least 1 trait.

Cost 1
Limit 1

Grenadier

Trooper

: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.

Cost 3
Limit 1

Guardian Stance

Guardian

Use while an adjacent friendly figure is defending. Reroll 1 or more attack or defense dice.

Cost 1
Limit 1

Hide in Plain Sight

Spy

: Until the end of the round, you cannot be the target of an attack.

Cost 3
Limit 1

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Hard to Hit

Any Figure

Use while defending to reroll 1 defense die.

Cost 0
Limit 1

Intelligence Leak

Spy

Use during your activation to look at your opponent's hand. You may choose and discard a Command card from it. Then, you suffer equal to that card's cost.

Cost 1
Limit 1

Comm Disruption

When a Command card of cost X is played, where X is equal to or less than the number of friendly Spy groups on the map. Discard that card and cancel its effects.

Cost 2
Limit 1

Data Theft

Spy

: Choose a Command card in your opponent's discard pile. Once during this round, you may play that card as though it was in your hand.

Cost 1
Limit 1

Cut Lines

Spy

Use at the start of a Status Phase. Players cannot draw Command cards during this round.

Cost 0
Limit 1

Wild Attack

Any Figure

Use when you declare an attack. Add 1 red die to the attack pool and 1 white die to the defense pool.

Cost 0
Limit 1

Ready Weapons

Trooper or Guardian

: Distribute 3 (Damage Token) among figures in your group.

Cost 0
Limit 1

Concentrated Fire

Trooper

Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper