Brutality: Perform 2 attacks. Each attack must have a different target.
Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .
Foresight: While defending, you may reroll 1 defense die.
Darth Vader (Lord of the Sith) Only
+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.
At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.
Emperor: Once during your activation, you may choose another figure within 4 spaces. That figure interrupts to perform an attack
Tempt: At the start of your activation, a figure of your choice suffers 1 and gains 1 (token).
Force Lightning: Choose a figure within 4 spaces and line of sight. That figure suffers 3 and becomes Weakened. Each figure adjacent to that figure suffers 1 .
Sentinel: While a friendly non-Guardian figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Sentinel” or “Protector” ability used per attack.
Forward Vengeance: When an adjacent, friendly, non-Guardian figure is defeated, you become Focused and may move 1 space.
Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.
Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.
While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.
: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
: Recover 2 .
: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.
Use during your activation. For each hostile figure defeated during this activation, you may perform 1 additional action.
: Choose a small hostile figure within 3 spaces. Perform 1 attack with that figure.
Leader or Spy
Use at the start of a round. Your opponent places 1 random Command card from his hand on top of his command deck.
Use at the start of your activation. While attacking during this round, apply -1 to the defense results.
Use at the start of your activation. You gain 2 movement points.
Brawler or Guardian
Use while defending to apply +1 to the defense results.
Use during your activation. You and an adjacent friendly figure each gain 1 movement point.
: Move up to 2 spaces, then perform an attack targeting an adjacent figure or object.
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.
Use during your activation to gain 1(Attack token)and 1 (Defense Token). Then, if you are a Leader, an Adjacent friendly figure gains 1(Attack Token) and 1(Defense Token).
: Move up to 5 spaces. during this movement, you gain 'Mobile.' You cannot end your movement in a space that contains blocking or impassable terrain.