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Deployment Cards

40

▪ Biv Bodhrik

Hunter・Brawler

: +2 Ac., +1
: +1

Close and Personal: Perform a attack using 1 red and 1 yellow die. Then, if the target was not defeated, perform your attack with the same target.

Into the Fray: While defending, if you are within 3 spaces of 2 or more hostile figures, apply +1 to the defense results.

9

Health 8
Speed 4
Defence
Attack

▪ Boba Fett

Hunter

+1 , +1
Mobile
: Pierce 1
: Weaken

Battle Presence: After a hostile figure voluntarily exits a space adjacent to you, that figure suffers 1 . Limit once per figure per round.

Battle Discipline: When you declare an attack, choose 1 of the following abilities to apply to that attack:
+2 Ac. | : +2 | : Recover 2

13

Health 12
Speed 6
Defence
Attack

▪ Kayn Somos

Trooper・Leader

: +1
: Pierce 1

Firing Squad: Choose up to 2 adjacent friendly Troopers. Each of those figures may interrupt to perform an attack targeting the same figure.

Squad Command: Choose an adjacent friendly Trooper. That figure becomes Focused.

10

Health 12
Speed 4
Defence
Attack

▪ Gaarkhan

Wookiee・Guardian・Brawler

+1
: Pierce 1, Bleed
: Focus

Enraged: If you have suffered at least 1 , you can perform multiple attacks each activation.

Charge: Move a number of spaces up to your Speed. Then, you may perform an attack.

8

Health 10
Speed 4
Defence
Attack

Command Cards

Force Lightning

Force User

: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.

Cost 3
Limit 1

Son of Skywalker

Luke Skywalker

After a figure resolves an activation, ready your Deployment card.

Cost 3
Limit 1

Mandalorian Tactics

Boba Fett

: Perform 2 attacks. Apply +1 to each attack's results. Instead of choosing 1 ability from "Battle Discipline," apply all of its listed abilities.

Cost 3
Limit 1

Heart of Freedom

Any Figure

Use at the start of your activation to discard 1 Harmful condition, recover 2 , and gain 2 movement points.

Cost 2
Limit 1

Opportunistic

Any Figure

Use after a hostile figure suffers . You gain 3 movement points.

Cost 0
Limit 1

Comm Disruption

When a Command card of cost X is played, where X is equal to or less than the number of friendly Spy groups on the map. Discard that card and cancel its effects.

Cost 2
Limit 1

Cut Lines

Spy

Use at the start of a Status Phase. Players cannot draw Command cards during this round.

Cost 0
Limit 1

Disorient

Use after a hostile figure with a Beneficial condition suffers . Discard 1 Beneficial condition from that figure. Then that figure suffers 2

Cost 0
Limit 1

Shared Experience

Droid or Vehicle

Use during your activation. Spend 3 movement points to become Focused.


When a friendly Droid or Vehicle is defeated, you may re-draw this card.

Cost 1
Limit 1

Brace for Impact

Any Figure

Use while defending to add 1 black die to your defense pool.

Cost 1
Limit 1

Take Position

Guardian or Vehicle

: During this round, you gain +1 .


: Perform a move. During this round, you gain +2 .

Cost 0
Limit 1

On a Mission

C1-10P

: Move up to 5 spaces. Each time you enter a space containing a small figure, you may push that figure 1 space.

Cost 0
Limit 1

Looking for a Fight

Brawler

Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.

Cost 0
Limit 1

Officer's Training

Any Figure

Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.

Cost 0
Limit 1

Fool Me Once

Any Figure

2 : use during your activation to return your opponent's Command discard pile to the game box. Then if you are a Spy, draw 1 Command card.

Cost 0
Limit 1

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