Close and Personal: Perform a attack using 1 red and 1 yellow die. Then, if the target was not defeated, perform your attack with the same target.
Into the Fray: While defending, if you are within 3 spaces of 2 or more hostile figures, apply +1 to the defense results.
Battle Presence: After a hostile figure voluntarily exits a space adjacent to you, that figure suffers 1 . Limit once per figure per round.
Battle Discipline: When you declare an attack, choose 1 of the following abilities to apply to that attack:
+2 Ac. | : +2 | : Recover 2
Firing Squad: Choose up to 2 adjacent friendly Troopers. Each of those figures may interrupt to perform an attack targeting the same figure.
Squad Command: Choose an adjacent friendly Trooper. That figure becomes Focused.
Enraged: If you have suffered at least 1 , you can perform multiple attacks each activation.
Charge: Move a number of spaces up to your Speed. Then, you may perform an attack.
: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.
After a figure resolves an activation, ready your Deployment card.
: Perform 2 attacks. Apply +1 to each attack's results. Instead of choosing 1 ability from "Battle Discipline," apply all of its listed abilities.
Use at the start of your activation to discard 1 Harmful condition, recover 2 , and gain 2 movement points.
Use after a hostile figure suffers . You gain 3 movement points.
When a Command card of cost X is played, where X is equal to or less than the number of friendly Spy groups on the map. Discard that card and cancel its effects.
Use at the start of a Status Phase. Players cannot draw Command cards during this round.
Use after a hostile figure with a Beneficial condition suffers . Discard 1 Beneficial condition from that figure. Then that figure suffers 2
Droid or Vehicle
Use during your activation. Spend 3 movement points to become Focused.
Use while defending to add 1 black die to your defense pool.
Guardian or Vehicle
: During this round, you gain +1 .
: Move up to 5 spaces. Each time you enter a space containing a small figure, you may push that figure 1 space.
Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.
2 : use during your activation to return your opponent's Command discard pile to the game box. Then if you are a Spy, draw 1 Command card.