Brutality: Perform 2 attacks. Each attack must have a different target.
Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .
Foresight: While defending, you may reroll 1 defense die.
Lightsaber Throw: Perform a attack using 1 red and 1 yellow die. Apply +3 accuracy to the attack results.
Deadly: Apply -1 to the defense results
Defensive: While defending, if you did not roll a result, apply +1 to the defense results.
Emperor: Once during your activation, you may choose another figure within 4 spaces. That figure interrupts to perform an attack
Tempt: At the start of your activation, a figure of your choice suffers 1 and gains 1 (token).
Force Lightning: Choose a figure within 4 spaces and line of sight. That figure suffers 3 and becomes Weakened. Each figure adjacent to that figure suffers 1 .
Dual-Bladed Fury: Before you declare an attack, choose one: This attack gains Reach and Cleave 2 or you become Focused.
Stalk Prey: After this attack resolves, you gain 2 movement points and 1 (token).
Sustained by Rage: You cannot recover . If you have not resolved an activation this round, you cannot be defeated.
You may include up to 2 Deployment cards in your army.
Darth Vader (Lord of the Sith) Only
+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.
At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.
Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.
Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
Use at the start of a round. You do not activate any groups this round until you have more ready Deployment cards than your opponent.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.
: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.
Use during your activation. For each hostile figure defeated during this activation, you may perform 1 additional action.
: Choose a small hostile figure within 3 spaces. Perform 1 attack with that figure.
Use while defending to reroll 1 defense die.
The Grand Inquisitor
Use when you declare "Lightsaber Throw." Apply +2 Accuracy to the attack results. The attack gains Cleave 2 .
Use at the start of your activation. While attacking during this round, apply -1 to the defense results.
Use while attacking to apply +1 to the attack results.
Use while attacking to reroll 1 attack die.
Use when you use "Emperor." You may choose any other friendly figure on the map instead of another friendly figure within 4 spaces.
Use during you activation. Choose another small figure within 3 spaces. Push that figure up to 1 space, then it suffers 1.