tommaso puzza di culo

Deployment Cards

40

▪ Darth Vader

Force User・Leader・Brawler

: +2
: Pierce 3

Brutality: Perform 2 attacks. Each attack must have a different target.

Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .

Foresight: While defending, you may reroll 1 defense die.

18

Health 16
Speed 4
Defence
Attack

▪ Emperor Palpatine

Force User・Leader

Pierce 3
: +1

Emperor: Once during your activation, you may choose another figure within 4 spaces. That figure interrupts to perform an attack

Tempt: At the start of your activation, a figure of your choice suffers 1 and gains 1 (token).

Force Lightning: Choose a figure within 4 spaces and line of sight. That figure suffers 3 and becomes Weakened. Each figure adjacent to that figure suffers 1 .

8

Health 13
Speed 3
Defence
Attack

Riot Trooper

Trooper・Brawler・Guardian

: +1
: +1

Stun Batons: After you resolves an attack, if the target suffered any , it also suffers 1 .

Shield: At the end of your activation, if you have no (Block Token), gain 1 (Block Token).

5

Health 5
Speed 4
Defence
Attack

▪ BT-1

Droid・Heavy Weapon・Hunter

: Pierce 2
: Blast 1
: Recover 1

Missile Salvo: Perform up to 3 attacks with different targets using 1 blue, 1 red, or 1 yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks.

Assassin: Before you declare an attack, become Focused.

6

Health 10
Speed 4
Defence
Attack

▪ Driven by Hatred

Skirmish Upgrade・Attachment

Darth Vader (Lord of the Sith) Only

+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.

At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.

-5

Health 0
Speed 0
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

▪ Zillo Technique

Skirmish Upgrade

Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.

While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.

1

Health 0
Speed 0
Defence
Attack

Probe Droid

Droid

Mobile
: +1
: Pierce 1
: Recover 1

Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.

3

Health 5
Speed 3
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Command Cards

Rally

Any Figure

Use at the start of your activation to discard all of your Harmful conditions.

Cost 0
Limit 1

Sit Tight

Use at the start of a round. You do not activate any groups this round until you have more ready Deployment cards than your opponent.

Cost 0
Limit 1

Take Cover

Any Figure

: During this round, while defending, apply +1 and -2 Accuracy to the results.

Cost 0
Limit 1

To the Limit

Any Figure

Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Force Lightning

Force User

: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.

Cost 3
Limit 1

Black Market Prices

Smuggler

: Draw 2 Command cards. Then, discard 1 card from your hand. You gain VPs equal to the cost of the discarded card.

Cost 1
Limit 1

Stall for Time

Leader or Spy

Use at the start of a round. Your opponent places 1 random Command card from his hand on top of his command deck.

Cost 0
Limit 1

Cheat to Win

Lando Calrissian

Use when you use "Gambit," after rolling the new die. You may change that die's result to another result of your choice on that die.

Cost 1
Limit 1

Tough Luck

Any Figure

Use after your opponent rerolls a die. Remove that die's result from the results.

Cost 1
Limit 1

Intelligence Leak

Spy

Use during your activation to look at your opponent's hand. You may choose and discard a Command card from it. Then, you suffer equal to that card's cost.

Cost 1
Limit 1

Espionage Mastery

Agent Blaise

Use after you resolve "Interrogate." Return your discarded Command card to your hand. Then, draw 1 card.

Cost 0
Limit 1

Cut Lines

Spy

Use at the start of a Status Phase. Players cannot draw Command cards during this round.

Cost 0
Limit 1

Wild Attack

Any Figure

Use when you declare an attack. Add 1 red die to the attack pool and 1 white die to the defense pool.

Cost 0
Limit 1

Disorient

Use after a hostile figure with a Beneficial condition suffers . Discard 1 Beneficial condition from that figure. Then that figure suffers 2

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper