Brutality: Perform 2 attacks. Each attack must have a different target.
Non-Sentient: You cannot interact.
Trained: At the start of each round, you may add 1 black die to your defense pool during this round. If you do, lose Brutality and Non-Sentient during this round.
Versatile Weaponry: While attacking, you may force the defender to reroll 1 defense die.
Targeting Computer: While attacking, you may reroll 1 attack die.
Priority Target: Figures do not block line of sight for your attacks.
Gamorrean Honor Guard: While defending during a attack, apply +1 to the defense results
Professional: While attacking you may reroll 1 attack die.
Bully: A figure of your choice within 3 spaces suffers 3
Incentivize: A figure of your choice becomes Focused.
Scheme: Draw 1 Command card.
Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points.
Nefarious Gains: When a hostile figure is defeated, gain 1 VP.
Exhaust this card at the start of a Creature's activation for that figure to perform a move.
Exhaust this card at the start of a figure's activation if that figure has the 'Non-Sentient' ability. During this activation, that figure can interact.
You may include up to 2 Deployment cards in your army.
Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.
On My Mark: Choose another figure within your line of sight. That figure becomes Focused.
Use while attacking to apply +2 accuracy to the attack results.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
Use during your activation to gain 1 movement point.
Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
: Gain a number of movement points equal to your Speed + 2.
Use while defending to reroll 1 defense die.
Use at the start of your activation. Until the end of the round, apply +1 and +1 to your defense results.
Any Large Figure
: Perform an attack targeting a small figure. Apply +2 to the attack results and the attack gains Weaken.
Any Massive Figure
Use when you end your movement in spaces that contain one or more other figures. Choose one of those figures that is small. That figure suffers 4 .
Use after a hostile figure suffers . You gain 3 movement points.
Hunter or Smuggler
Use when you declare an attack to add 1 attack die of your choice to the attack pool.
Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.
Use while attacking a figure to apply +3 to the attack results.
Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.