ATST Leaders

Deployment Cards

40

AT-ST

Vehicle・Heavy Weapon

Massive
+3 Accuracy
: Blast 2
: Pierce 2

Targeting Computer: While attacking, you may reroll 1 attack die.

Awkward: You cannot attack adjacent figures.

14

Health 15
Speed 4
Defence
Attack

Elite Imperial Officer

Leader

: Focus
: Stun
: +1
: +3 Accuracy

Executive Order: Choose another friendly figure within 2 spaces. That figure may interrupt to perform a move or attack.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

5

Health 5
Speed 4
Defence
Attack

Elite Imperial Officer

Leader

: Focus
: Stun
: +1
: +3 Accuracy

Executive Order: Choose another friendly figure within 2 spaces. That figure may interrupt to perform a move or attack.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

5

Health 5
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Royal Guard

Guardian・Brawler

Reach
: Stun
: Pierce 1

Sentinel: While a friendly non-Guardian figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Sentinel” or “Protector” ability used per attack.

Vengeance: When an adjacent, friendly, non-Guardian figure is defeated, you become Focused.

8

Health 8
Speed 5
Defence
Attack

Stormtrooper

Trooper

: +1
: +2 Accuracy

Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.

6

Health 3
Speed 4
Defence
Attack

Command Cards

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Expose Weakness

Any Figure

: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.

Cost 0
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

Grenadier

Trooper

: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.

Cost 3
Limit 1

Hide in Plain Sight

Spy

: Until the end of the round, you cannot be the target of an attack.

Cost 3
Limit 1

New Orders

Leader

: Choose 1 adjacent friendly figure. Ready that figure's Deployment card.

Cost 3
Limit 1

Overrun

Vehicle

Use at the start of your activation. During this activation, when you enter a hostile figure's space, that figure suffers 2 . Limit once per hostile figure.

Cost 2
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Rally

Any Figure

Use at the start of your activation to discard all of your Harmful conditions.

Cost 0
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Take Cover

Any Figure

: During this round, while defending, apply +1 and -2 Accuracy to the results.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

To the Limit

Any Figure

Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.

Cost 0
Limit 1

Maximum Firepower

Heavy Weapon

: Perform an attack. Apply +4 to the attack results.

Cost 3
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper