Rebels!

Deployment Cards

40

▪ Chewbacca

Smuggler・Wookiee・Guardian

: +2
: Stun
: + 2 Accuracy

Slam: Choose 1 adjacent hostile figure and roll 1 red die. That figure suffers equal to the results. Then, if it is a small figure, you may push it 1 space.

Protector: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Protector” ability used per attack.

15

Health 14
Speed 4
Defence
Attack

▪ Han Solo

Smuggler・Leader

: +2 Ac., +1
: + 2

Return Fire: After an attack targeting you is resolved, if you did not suffer any , you can interrupt to perform an attack targeting that attacker. Limit once per round.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Cunning: While defending, apply +1 to the defense results for each result.

12

Health 12
Speed 4
Defence
Attack

▪ Ahsoka Tano

Force User・Leader・Spy

: +2
: Pierce 3
: Gain 1 (token)

Force Leap: Place your figure in an empty space within 6 spaces.

Vigor: At the start of your activation you may gain 2 movement points or 1 (token).

Twin Sabers: While attackign, you may reroll all attack dice or force the defender to reroll all defense dice.

8

Health 12
Speed 4
Defence
Attack

▪ Wookiee Avenger

Skirmish Upgrade・Attachment

Chewbacca (Loyal Wookiee) Only

+1 . You lose 'Protector.' While defending,convert all to .

During setup search your Command deck for 'Debts Repaid,' reveal it, put it into your hand, and shuffle your deck. Then draw 1 fewer card into your initial hand.

Once during your activation, you may use 'Slam' without spending an action.

-4

Health 0
Speed 0
Defence
Attack

▪ Rogue Smuggler

Skirmish Upgrade・Attachment

Han Solo (Scoundrel) Only

You lose 'Distracting.' While attacking, you may reroll 1 attack die.

You can use 'Return Fire' even if you suffered during the attack.

Exhaust this card at the end of the round to interrupt to perform an attack.

-2

Health 0
Speed 0
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

▪ R2-D2

Droid

+2 Ac., +1
: Pierce 2
: Stun
: Weaken

Scomp Link: If you are adjacent to a terminal, your player draws 1 Command card.

Service: You or an adjacent friendly Droid or Vehicle recovers 1 .

Lucky: While defending, if you roll a blank result, add +1 to the defense results.

3

Health 6
Speed 3
Defence
Attack

▪ Hera Syndulla

Leader・Smuggler

: +1
: Pierce 2

Call the Shots: While another friendly figure within 3 spaces is attacking, you may apply +2 Accuracy, +1 , or +1 to the attack results. Limit once per round.

Smooth Landing: After deployment, you and each adjacent friendly figure gains 1 movement point.

4

Health 7
Speed 4
Defence
Attack

▪ Heroic Effort

Skirmish Upgrade

Include this card in your army only if all Deployment cards in your army are unique.

When one of your unique figures is defeated, you may draw 1 Command card, then place 1 Command card from your hand on the bottom of your deck.

0

Health 0
Speed 0
Defence
Attack

▪ Balance of the Force

Skirmish Upgrade

You may include an additional 3 points worth of Command cards in your deck.

1

Health 0
Speed 0
Defence
Attack

▪ On a Diplomatic Mission

Skirmish Upgrade・Attachment

Leader Only

Exaust this card at the end of your activation, if you did not perform an attack, to choose 1 of the following:

You gain 2 movement points.

Until the end of the round, apply +1 to your defense results.

You gain 1 VP.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Telekinetic Throw

Force User

: Choose a hostile figure in your line of sight within 3 spaces. Roll 2 blue dice. That figure suffers equal to the results.

Cost 1
Limit 1

Debts Repaid

Chewbacca

Use when a friendly figure is defeated. Ready your Deployment card and become Focused.

Cost 3
Limit 1

I Make My Own Luck

Han Solo

Use at the start of a round. Your player claims the initiative token, and he must activate you first this round.

Cost 2
Limit 1

Meditation

Force User

: During your next activation you may perform 1 additional action.

Cost 2
Limit 1

Etiquette and Protocol

C-3PO

: Choose 1 hostile and 1 friendly figure, both in your line of sight. Until the end of the round, these figures cannot declare attacks targeting each other.

Cost 2
Limit 1

Terminal Network

R2-D2

: Use while adjacent to a terminal. Until the start of the next round, you gain control of all terminals, regardless of which figures are adjacent to them.

Cost 2
Limit 1

I Can Feel It

Force User

Use while defending to reroll 1 defense die.


Use while attacking to reroll 1 attack die.
: Gain 1 VP.

Cost 0
Limit 1

Against the Odds

Use at the end of a round. If your opponent has at least 8 or more VPs than you, choose up to 3 of your figures. Those figures become Focused.

Cost 0
Limit 1

Force Rush

Force User

Use at the start of your activation. You gain 2 movement points.

Cost 0
Limit 1

Death Blow

Any Figure

Use when you declare a attack to apply +1 to the attack results. If the defender has the attack type, apply an additional +1 to the attack results.

Cost 1
Limit 1

Force Jump

Force User

: Move up to 5 spaces. during this movement, you gain 'Mobile.' You cannot end your movement in a space that contains blocking or impassable terrain.

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper