Shocking Palm: The attack misses and the defender becomes Stunned.
Invasive Procedure: An adjacent figure suffers 1 , 1 and becomes Bleeding. You become Focused.
Unnerving: At the end of your activation, each adjacent hostile figure becomes Weakened.
Missile Salvo: Perform up to 3 attacks with different targets using 1 blue, 1 red, or 1 yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks.
Assassin: Before you declare an attack, become Focused.
You may include up to 2 Deployment cards in your army.
Arsenal: Your attack pool consists of any combination of 2 attack dice.
Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .
Assault: You can perform multiple attacks each activation.
Versatile Weaponry: While attacking, you may force the defender to reroll 1 defense die.
Targeting Computer: While attacking, you may reroll 1 attack die.
Priority Target: Figures do not block line of sight for your attacks.
Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.
While attacking a figure with a figure cost lower than yours, apply Pierce 1 and +1 Accuracy to the attack results.
IG-88 (assasin droid) only
At the start of your activation, gain 2 movement points. Before you declare an attack, you become Focused.
You lose ': Recover 3 .' You gain ': Pierce 1.'
Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.
While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.
Use while attacking to apply +2 accuracy to the attack results.
Smuggler or Hunter
Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.
: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.
Use while attacking. You may trigger the same ability up to twice.
Use before declaring a attack. Figures do not block line of sight for this attack.
:Choose an adjacent hostile figure. That figure's player may discard 2 cards from the top of his Command deck. If he does not, your player gains 3 VPs.
Use at the start of a round. During this round, each of your Droids may suffer 2 during its activation to perform 1 additional action. Limit once per Droid.
: Recover 2 .
: Choose an adjacent friendly Droid or Vehicle. That figure recovers 3 .
Use at the start of a round. You do not activate any groups this round until you have more ready Deployment cards than your opponent.
: During this round, while defending, apply +1 and -2 Accuracy to the results.
Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.
: Gain a number of movement points equal to your Speed + 2.
Use after an activation resolves to ready your Deployment card. At the end of this round, you suffer 3 .
: Perform an attack. Apply +4 to the attack results.