Terro's Terror

Deployment Cards

40

Elite HK Assasin Droid

Droid・Hunter

: Weaken
: +1
: +1
: Pierce 1

Versatile Weaponry: While attacking, you may force the defender to reroll 1 defense die.

Targeting Computer: While attacking, you may reroll 1 attack die.

Priority Target: Figures do not block line of sight for your attacks.

11

Health 6
Speed 4
Defence
Attack

Elite HK Assasin Droid

Droid・Hunter

: Weaken
: +1
: +1
: Pierce 1

Versatile Weaponry: While attacking, you may force the defender to reroll 1 defense die.

Targeting Computer: While attacking, you may reroll 1 attack die.

Priority Target: Figures do not block line of sight for your attacks.

11

Health 6
Speed 4
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

▪ Captain Terro

Trooper・Leader・Creature

: +2
: Pierce 2

Flamethrower: Choose a space within 2 spaces. Each other figure on or adjacent to that space suffers 1 and 1 , then becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

7

Health 13
Speed 5
Defence
Attack

Dewback Rider

Trooper・Creature

: +1
: +1
Pierce 2

Shock Lance: Choose a figure within 2 spaces and roll 1 yellow die. That figure suffers equal to the results. Then, if you rolled 1 or more , it becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

5

Health 9
Speed 4
Defence
Attack

Dewback Rider

Trooper・Creature

: +1
: +1
Pierce 2

Shock Lance: Choose a figure within 2 spaces and roll 1 yellow die. That figure suffers equal to the results. Then, if you rolled 1 or more , it becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

5

Health 9
Speed 4
Defence
Attack

Command Cards

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Emergency Aid

Any Figure

: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .

Cost 2
Limit 1

Ferocity

Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.

Cost 1
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

Focus

Any Figure

: You become Focused.

Cost 1
Limit 1

Price on Their Heads

Hunter

: Place this card on a hostile Deployment card. When the last figure in that group is defeated, gain an additional 4 VPs.

Cost 1
Limit 1

Roar

Wookiee or Creature

: If you have suffered 3 or more , choose up to 3 adjacent hostile figures. Those figures become Stunned.

Cost 1
Limit 1

Single Purpose

Any Figure

Use at the start of your activation. You may use the same special action up to twice during this activation.

Cost 1
Limit 1

Survival Instincts

Creature

Use at the start of your activation. Until the end of the round, apply +1 and +1 to your defense results.

Cost 1
Limit 1

Hit and Run

Any Figure

: Perform an attack. After the attack resolves, you gain 3 movement points.

Cost 1
Limit 1

Camoflauge

Any Figure

Use when an attack targeting you is declared. You become Hidden.

Cost 1
Limit 1

Primary Target

Hunter

Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.

Cost 1
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Toxic Dart

Hunter or Smuggler

Use during your activation. A hostile figure within 3 spaces and in your line of sight suffers 1 and becomes Weakened.

Cost 0
Limit 1

Brace for Impact

Any Figure

Use while defending to add 1 black die to your defense pool.

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper