Vuchs imps

Deployment Cards

40

▪ Darth Vader

Force User・Leader・Brawler

: +2
: Pierce 3

Brutality: Perform 2 attacks. Each attack must have a different target.

Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .

Foresight: While defending, you may reroll 1 defense die.

18

Health 16
Speed 4
Defence
Attack

▪ Rule by Fear

Skirmish Upgrade

At the start of the first game round, draw 2 Command cards, then choose 1 card in your hand to discard.

1

Health 0
Speed 0
Defence
Attack

▪ Emperor Palpatine

Force User・Leader

Pierce 3
: +1

Emperor: Once during your activation, you may choose another figure within 4 spaces. That figure interrupts to perform an attack

Tempt: At the start of your activation, a figure of your choice suffers 1 and gains 1 (token).

Force Lightning: Choose a figure within 4 spaces and line of sight. That figure suffers 3 and becomes Weakened. Each figure adjacent to that figure suffers 1 .

8

Health 13
Speed 3
Defence
Attack

▪ Zillo Technique

Skirmish Upgrade

Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.

While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.

1

Health 0
Speed 0
Defence
Attack

▪ Driven by Hatred

Skirmish Upgrade・Attachment

Darth Vader (Lord of the Sith) Only

+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.

At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.

-5

Health 0
Speed 0
Defence
Attack

Royal Guard

Guardian・Brawler

Reach
: Stun
: Pierce 1

Sentinel: While a friendly non-Guardian figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Sentinel” or “Protector” ability used per attack.

Vengeance: When an adjacent, friendly, non-Guardian figure is defeated, you become Focused.

8

Health 8
Speed 5
Defence
Attack

Jet Trooper

Trooper・Vehicle

Mobile
: +1
: +2 Accuracy

Agile: While defending, you may convert 1 to 1 .

Jets: After you resolve an attack, if the target space is within 2 spaces, gain 1 movement point.

4

Health 3
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

▪ Unshakable

Skirmish Upgrade

Exhaust this card at the start of one of your activations and choose 1 of your figures with a figure cost of 9 or greater. That figrue discards 1 Harmful condition and suffers 1 .

1

Health 0
Speed 0
Defence
Attack

Command Cards

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Force Lightning

Force User

: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.

Cost 3
Limit 1

Lure of the Dark Side

Force User

: Choose a small hostile figure within 3 spaces. Perform 1 attack with that figure.

Cost 3
Limit 1

Jump Jets

Any Small Figure

: Place your figure in an empty space within 5 spaces.

Cost 1
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Deadly Precision

Force User

Use at the start of your activation. While attacking during this round, apply -1 to the defense results.

Cost 0
Limit 1

Force Surge

Force User

Use at the end of your activation to move up to 1 space. Then, choose an adjacent hostile figure. That figure suffers 2 and 1 .

Cost 2
Limit 1

Blitz

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper