POLONEZ TRAPEZ

Deployment Cards

40

▪ Zillo Technique

Skirmish Upgrade

Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.

While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.

1

Health 0
Speed 0
Defence
Attack

Elite Royal Guard

Guardian・Brawler

Reach
+1
: Stun
: +2

Sentinel: While a friendly non-Guardian figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Sentinel” or “Protector” ability used per attack.

Forward Vengeance: When an adjacent, friendly, non-Guardian figure is defeated, you become Focused and may move 1 space.

12

Health 10
Speed 5
Defence
Attack

Elite Heavy Stormtrooper

Trooper・Heavy Weapon

+2 Accuracy
: +2
: Blast 2

Composite Plating: While defending, if the attacker is 4 or more spaces away, apply +1 to the defense results.

8

Health 8
Speed 3
Defence
Attack

Elite Heavy Stormtrooper

Trooper・Heavy Weapon

+2 Accuracy
: +2
: Blast 2

Composite Plating: While defending, if the attacker is 4 or more spaces away, apply +1 to the defense results.

8

Health 8
Speed 3
Defence
Attack

▪ Kayn Somos

Trooper・Leader

: +1
: Pierce 1

Firing Squad: Choose up to 2 adjacent friendly Troopers. Each of those figures may interrupt to perform an attack targeting the same figure.

Squad Command: Choose an adjacent friendly Trooper. That figure becomes Focused.

10

Health 12
Speed 4
Defence
Attack

▪ Rule by Fear

Skirmish Upgrade

At the start of the first game round, draw 2 Command cards, then choose 1 card in your hand to discard.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Guardian Stance

Guardian

Use while an adjacent friendly figure is defending. Reroll 1 or more attack or defense dice.

Cost 1
Limit 1

Lock On

Heavy Weapon

Use while attacking to apply +3 accuracy, -1 , or -1 to the results.

Cost 2
Limit 1

Marksman

Any Figure

Use before declaring a attack. Figures do not block line of sight for this attack.

Cost 1
Limit 2

Marksman

Any Figure

Use before declaring a attack. Figures do not block line of sight for this attack.

Cost 1
Limit 2

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Hard to Hit

Any Figure

Use while defending to reroll 1 defense die.

Cost 0
Limit 1

Rally the Troops

Kayn Somos

: Choose another friendly Trooper within 3 spaces. Ready that figure's Deployment card.

Cost 3
Limit 1

Tough Luck

Any Figure

Use after your opponent rerolls a die. Remove that die's result from the results.

Cost 1
Limit 1

Call the Vanguard

Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.

Cost 2
Limit 1

Brace for Impact

Any Figure

Use while defending to add 1 black die to your defense pool.

Cost 1
Limit 1

Ready Weapons

Trooper or Guardian

: Distribute 3 (Damage Token) among figures in your group.

Cost 0
Limit 1

Concentrated Fire

Trooper

Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.

Cost 1
Limit 1

Officer's Training

Any Figure

Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.

Cost 0
Limit 1

Prepared for Battle

Any Figure

Use during your activation to gain 1(Attack token)and 1 (Defense Token). Then, if you are a Leader, an Adjacent friendly figure gains 1(Attack Token) and 1(Defense Token).

Cost 2
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper