Brutality: Perform 2 attacks. Each attack must have a different target.
Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .
Foresight: While defending, you may reroll 1 defense die.
Use at the start of the round. During this round, each of your Troopers gains:
: Stun. If the target was already Stunned, apply +2 to the attack results.
: Until the end of the round, you cannot be the target of an attack.
: Choose 1 adjacent friendly figure. Ready that figure's Deployment card.
Use at the start of a round. During this round, each of your Droids may suffer 2 during its activation to perform 1 additional action. Limit once per Droid.
Use during your activation. For each hostile figure defeated during this activation, you may perform 1 additional action.
Droid or Heavy Weapon
Use while attacking to reroll 1 attack die.
Guardian or Vehicle
: During this round, you gain +1 .
: Move up to 5 spaces. Each time you enter a space containing a small figure, you may push that figure 1 space.
Use during your Activation. J4X-7 becomes Focused, then may interrupt to perform and attack. If it is not in play, put J4X-7 into play in your space instead.
Trooper or Guardian
: Distribute 3 (Damage Token) among figures in your group.
Use while attacking to apply +1 to the attack results. If the defender is an object, apply +2 and Pierce 2 to the attack results instead.
Use during your activation to gain 1 (? Token). If you have suffered 3 or more , gain 2 (? Token) instead.
Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.
2 : use during your activation to return your opponent's Command discard pile to the game box. Then if you are a Spy, draw 1 Command card.