Deflect: After a attack targeting you or an adjacent friendly figure resolves, a hostile figure of your choice in your line of sight suffers 1 .
Heroic: Once during your activation, you may perform an attack without spending an action.
Battlefield Leadership: Perform an attack, then choose another friendly figure within 3 spaces. That figure may interrupt to perform an attack with the same target.
Military Efficiency: Choose 1 Command card in your discard pile and shuffle it into your Command deck.
Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.
Get Into Position: Gain 4 movement points and become Focused.
Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.
On My Mark: Choose another figure within your line of sight. That figure becomes Focused.
Scomp Link: If you are adjacent to a terminal, your player draws 1 Command card.
Service: You or an adjacent friendly Droid or Vehicle recovers 1 .
Lucky: While defending, if you roll a blank result, add +1 to the defense results.
Inform: Choose an adjacent friendly figure. That figure becomes Focused.
Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.
Non-Combatant: You cannot attack.
At the end of each game round, draw 1 additional Command card.
You may include an additional 3 points worth of Command cards in your deck.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.
: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
Use after you resolve a group's activation. You may immediately activate another group. The combined deployment cost these groups cannot exceed 12.
: Gain a number of movement points equal to your Speed + 2.
After a figure resolves an activation, ready your Deployment card.
Use at the start of your activation. You may use the same special action up to twice during this activation.
: Use while adjacent to a terminal. Until the start of the next round, you gain control of all terminals, regardless of which figures are adjacent to them.
: Perform an attack. After the attack resolves, you gain 3 movement points.
Use while attacking to apply +1 to the attack results.
: Move up to 2 spaces, then perform an attack targeting an adjacent figure or object.
Use when you declare a attack to apply +1 to the attack results. If the defender has the attack type, apply an additional +1 to the attack results.
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.
Use during your activation to gain 1(Attack token)and 1 (Defense Token). Then, if you are a Leader, an Adjacent friendly figure gains 1(Attack Token) and 1(Defense Token).