Bad Motivator

Deployment Cards

40

▪ Vinto Hreeda

Hunter・Smuggler

: +1 , Weaken
: Pierce 2, Bleed
: +2 Accuracy, Hide

Rapid Fire: Perform 2 attacks.

Boltslinger: After you resolve an attack during your activation, you may choose a hostile figure other than the defender in your line of sight and within 3 spaces of you. That figure suffers 1 .

5

Health 8
Speed 5
Defence
Attack

Clawdite Shapeshifter

Hunter・Spy

Shape: When you are deployed, you may gain 1 Form card of your choice from the supply.

Shift: At the start of each round, you may switch your From card with 1 other Form card of your choice.

4

Health 6
Speed 4
Defence
Attack

Elite Jawa Scavenger

Smuggler・Leader

+2 Accuracy
: +2
: Pierce 2
: +2 Accuracy

Bargain: Spend 1 VP to roll 1 green die. For each result, gain 1 VP.

Take Cover: While defending, you may apply +1 and -1 to the defense results.

Scavenged Stock: If your army's affiliation is , you may include up to 3 Droid groups from any other affiliations in your army.

3

Health 5
Speed 4
Defence
Attack

Elite Jawa Scavenger

Smuggler・Leader

+2 Accuracy
: +2
: Pierce 2
: +2 Accuracy

Bargain: Spend 1 VP to roll 1 green die. For each result, gain 1 VP.

Take Cover: While defending, you may apply +1 and -1 to the defense results.

Scavenged Stock: If your army's affiliation is , you may include up to 3 Droid groups from any other affiliations in your army.

3

Health 5
Speed 4
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

Elite Probe Droid

Droid

Mobile
: +2
: Pierce 2
: Recover 2

Targeting Computer: While attacking, you may reroll 1 attack die.

Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.

5

Health 7
Speed 4
Defence
Attack

Sentry Droid

Trooper・Droid・Guardian

: +1
: Pierce 2
: +1 Accuracy

Multi-Fire: Perform 2 attacks. Each attack must have a different target. Apply -1 to each attack's results.

Charged Shot: Perform an attack. Apply +2 Accuracy to the attack results.

Targeting Computer: While attacking, you may reroll 1 attack die.

6

Health 5
Speed 4
Defence
Attack

Sentry Droid

Trooper・Droid・Guardian

: +1
: Pierce 2
: +1 Accuracy

Multi-Fire: Perform 2 attacks. Each attack must have a different target. Apply -1 to each attack's results.

Charged Shot: Perform an attack. Apply +2 Accuracy to the attack results.

Targeting Computer: While attacking, you may reroll 1 attack die.

6

Health 5
Speed 4
Defence
Attack

Sentry Droid

Trooper・Droid・Guardian

: +1
: Pierce 2
: +1 Accuracy

Multi-Fire: Perform 2 attacks. Each attack must have a different target. Apply -1 to each attack's results.

Charged Shot: Perform an attack. Apply +2 Accuracy to the attack results.

Targeting Computer: While attacking, you may reroll 1 attack die.

6

Health 5
Speed 4
Defence
Attack

Command Cards

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Grenadier

Trooper

: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.

Cost 3
Limit 1

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Intelligence Leak

Spy

Use during your activation to look at your opponent's hand. You may choose and discard a Command card from it. Then, you suffer equal to that card's cost.

Cost 1
Limit 1

Comm Disruption

When a Command card of cost X is played, where X is equal to or less than the number of friendly Spy groups on the map. Discard that card and cancel its effects.

Cost 2
Limit 1

Draw!

Vinto Hreeda

Use during your activation to perform an attack without using an action.

Cost 1
Limit 1

Toxic Dart

Hunter or Smuggler

Use during your activation. A hostile figure within 3 spaces and in your line of sight suffers 1 and becomes Weakened.

Cost 0
Limit 1

Shared Experience

Droid or Vehicle

Use during your activation. Spend 3 movement points to become Focused.


When a friendly Droid or Vehicle is defeated, you may re-draw this card.

Cost 1
Limit 1

Navigation Upgrade

Droid

1 : Place this card in your play area.


Exhaust this card during a friendly Droid's activation. That figure gains 1 movement point.

Cost 2
Limit 1

Targeting Network

Droid or Heavy Weapon

Use while attacking to reroll 1 attack die.


While this card is in your discard pile, your Droids gain:
: Re-draw this card.

Cost 0
Limit 1

Ready Weapons

Trooper or Guardian

: Distribute 3 (Damage Token) among figures in your group.

Cost 0
Limit 1

Concentrated Fire

Trooper

Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.

Cost 1
Limit 1

Armed Escort

Vehicle or Droid

Use during your activation. During this round, other friendly figures within 2 spaces of you gain +1 .

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper