Resourceful: While attacking or derending, you may reroll 1 of your attack or defense dice
Gambit: Before you reroll a die, you may replace it with another die of the same type. After rolling, the new die is considered rerolled.
Battlefield Leadership: Perform an attack, then choose another friendly figure within 3 spaces. That figure may interrupt to perform an attack with the same target.
Military Efficiency: Choose 1 Command card in your discard pile and shuffle it into your Command deck.
Leaping Slash: Move up to 2 spaces, then perform an attack.
Droid Master: At the start of the mission put J4X-7 into play in an adjacent space. J4X-7 activates at the start or end of your activation. J4X-7 is not counted for the purposes of control.
Set Your Sights: Perform an attack. Figures do not block line of sight for this attack. Apply +2 Accuracy to the attack results.
Mon Cala Special Forces: When you defeat a figure while using “Set Your Sights,” you become Focused.
Priority Target: Figures do not block line of sight for your attacks.
Critical hit: This attack gains Pierce 2. If this attack defeats a hostile figure, your opponent must discard 1 random Command card from his hand.
Scomp Link: If you are adjacent to a terminal, your player draws 1 Command card.
Service: You or an adjacent friendly Droid or Vehicle recovers 1 .
Lucky: While defending, if you roll a blank result, add +1 to the defense results.
Include this card in your army only if all Deployment cards in your army are unique.
When one of your unique figures is defeated, you may draw 1 Command card, then place 1 Command card from your hand on the bottom of your deck.
At the end of each game round, draw 1 additional Command card.
Call the Shots: While another friendly figure within 3 spaces is attacking, you may apply +2 Accuracy, +1 , or +1 to the attack results. Limit once per round.
Smooth Landing: After deployment, you and each adjacent friendly figure gains 1 movement point.
Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.
On My Mark: Choose another figure within your line of sight. That figure becomes Focused.
Inform: Choose an adjacent friendly figure. That figure becomes Focused.
Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.
Non-Combatant: You cannot attack.
Smuggler or Hunter
Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .
: Choose 1 adjacent friendly figure. Ready that figure's Deployment card.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.
Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.
: Perform an attack. After the attack resolves, you gain 3 movement points.
Use when you use "Gambit," after rolling the new die. You may change that die's result to another result of your choice on that die.
: A player of your choice shuffles his hand of Command cards into his deck. Then, that player draws 2 cards.
When a Command card of cost X is played, where X is equal to or less than the number of friendly Spy groups on the map. Discard that card and cancel its effects.
Hunter or Smuggler
Use when you declare an attack to add 1 attack die of your choice to the attack pool.
Use during your Activation. J4X-7 becomes Focused, then may interrupt to perform and attack. If it is not in play, put J4X-7 into play in your space instead.
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.