Rapid Fire: Perform 2 attacks.
Boltslinger: After you resolve an attack during your activation, you may choose a hostile figure other than the defender in your line of sight and within 3 spaces of you. That figure suffers 1 .
After setup, choose your Deployment zone. Your opponent starts the game with initiative and must deploy his figures first.
If your opponent also has “Devious Scheme,” this card has no effect.
You may include up to 2 Deployment cards in your army.
Exhaust this card at the start of a Creature's activation for that figure to perform a move.
Exhaust this card at the start of a figure's activation if that figure has the 'Non-Sentient' ability. During this activation, that figure can interact.
: Trample: Choose up to 3 adjacent hostile figures and roll 1 red die. Each of those figures suffers equal to the results.
Stampede: When you end your movement in spaces that contain other figures, each hostile figure in your spaces suffers 1 .
Prowl: You become Hidden.
Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.
Unique figure only
Exhaust this card during your activation and choose a friendly figure with a lower figure cost than you with line of sight to you. That figure may discard a Harmful condition or recover 1 . Then, that figure gains 1 movement point.
Deflect: After a attack targeting you or an adjacent friendly figure resolves, a hostile figure of your choice in your line of sight suffers 1 .
Heroic: Once during your activation, you may perform an attack without spending an action.
Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.
On My Mark: Choose another figure within your line of sight. That figure becomes Focused.
Brawler or Hunter
: Choose an adjacent hostile figure. Until the end of the round, that figure cannot voluntarily exit its space.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
: If you have the attack type, perform 2 attacks.
: Recover 2 .
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
After a figure resolves an activation, ready your Deployment card.
Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.
Any Massive Figure
Use when you end your movement in spaces that contain one or more other figures. Choose one of those figures that is small. That figure suffers 4 .
Use after a hostile figure suffers . You gain 3 movement points.
Use after your opponent rerolls a die. Remove that die's result from the results.
Hunter or Smuggler
Use when you declare an attack to add 1 attack die of your choice to the attack pool.
Use while attacking to apply +1 to the attack results.
Use during your activation to perform an attack without using an action.