Dewback Inquisitor

Deployment Cards

40

▪ The Grand Inquisitor

Force User・Hunter

: +1
: Pierce 3
: Cleave 3

Lightsaber Throw: Perform a attack using 1 red and 1 yellow die. Apply +3 accuracy to the attack results.

Deadly: Apply -1 to the defense results

Defensive: While defending, if you did not roll a result, apply +1 to the defense results.

9

Health 15
Speed 5
Defence
Attack

Dewback Rider

Trooper・Creature

: +1
: +1
Pierce 2

Shock Lance: Choose a figure within 2 spaces and roll 1 yellow die. That figure suffers equal to the results. Then, if you rolled 1 or more , it becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

5

Health 9
Speed 4
Defence
Attack

Dewback Rider

Trooper・Creature

: +1
: +1
Pierce 2

Shock Lance: Choose a figure within 2 spaces and roll 1 yellow die. That figure suffers equal to the results. Then, if you rolled 1 or more , it becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

5

Health 9
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Elite Stormtrooper

Trooper

: +2
: +3 Accuracy

Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.

Last Stand: When you are defeated, choose another figure in your group. That figure becomes Focused.

9

Health 5
Speed 4
Defence
Attack

▪ BT-1

Droid・Heavy Weapon・Hunter

: Pierce 2
: Blast 1
: Recover 1

Missile Salvo: Perform up to 3 attacks with different targets using 1 blue, 1 red, or 1 yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks.

Assassin: Before you declare an attack, become Focused.

6

Health 10
Speed 4
Defence
Attack

▪ 0-0-0

Droid

: Pierce 2
: Recover 2

Shocking Palm: The attack misses and the defender becomes Stunned.

Invasive Procedure: An adjacent figure suffers 1 , 1 and becomes Bleeding. You become Focused.

Unnerving: At the end of your activation, each adjacent hostile figure becomes Weakened.

4

Health 8
Speed 4
Defence
Attack

Command Cards

Cripple

Brawler or Hunter

: Choose an adjacent hostile figure. Until the end of the round, that figure cannot voluntarily exit its space.

Cost 2
Limit 1

Dirty Trick

Smuggler or Hunter

Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.

Cost 2
Limit 1

Ferocity

Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.

Cost 1
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Roar

Wookiee or Creature

: If you have suffered 3 or more , choose up to 3 adjacent hostile figures. Those figures become Stunned.

Cost 1
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Capture the Weary

Hunter

: Choose an adjacent hostile figure. That figure becomes Weakened. If that figure was already Weakened, it suffers 2 instead.

Cost 1
Limit 1

Survival Instincts

Creature

Use at the start of your activation. Until the end of the round, apply +1 and +1 to your defense results.

Cost 1
Limit 1

Primary Target

Hunter

Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.

Cost 1
Limit 1

Feral Swipes

Creature

: For each die in your attack pool, perform a attack using 1 red die.

Cost 1
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Toxic Dart

Hunter or Smuggler

Use during your activation. A hostile figure within 3 spaces and in your line of sight suffers 1 and becomes Weakened.

Cost 0
Limit 1

Glory of the Kill

Hunter

Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper