Terro Elite Too many Upgrades?

Deployment Cards

36

▪ Captain Terro

Trooper・Leader・Creature

: +2
: Pierce 2

Flamethrower: Choose a space within 2 spaces. Each other figure on or adjacent to that space suffers 1 and 1 , then becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

7

Health 13
Speed 5
Defence
Attack

Feeding Frenzy

Skirmish Upgrade・Attachment

Creature only

Exhaust this card while attacking a figure that has suffered to apply +1 to the attack results.

While attacking an adjacent figure, you gain : Recover 2

1

Health 0
Speed 0
Defence
Attack

Elite Jet Trooper

Trooper・Vehicle

Mobile
: +2
: +3 Accuracy

Agile: While defending, you may convert 1 to 1 .

Fly-By: When you declare an attack, if the target space is within 2 spaces, add 1 blue die to your attack pool. After the attack resolves, gain 2 movement points.

7

Health 7
Speed 4
Defence
Attack

Elite Jet Trooper

Trooper・Vehicle

Mobile
: +2
: +3 Accuracy

Agile: While defending, you may convert 1 to 1 .

Fly-By: When you declare an attack, if the target space is within 2 spaces, add 1 blue die to your attack pool. After the attack resolves, gain 2 movement points.

7

Health 7
Speed 4
Defence
Attack

Targeting Computer

Skirmish Upgrade・Attachment

Vehicle, Droid, or Heavy Weapon only

While attacking, figures in this group may reroll 1 attack die.

1

Health 0
Speed 0
Defence
Attack

Targeting Computer

Skirmish Upgrade・Attachment

Vehicle, Droid, or Heavy Weapon only

While attacking, figures in this group may reroll 1 attack die.

1

Health 0
Speed 0
Defence
Attack

Dewback Rider

Trooper・Creature

: +1
: +1
Pierce 2

Shock Lance: Choose a figure within 2 spaces and roll 1 yellow die. That figure suffers equal to the results. Then, if you rolled 1 or more , it becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

5

Health 9
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Cross Training

Skirmish Upgrade・Attachment

Trooper only

This group gains the Spy trait.

When an attack targeting you is declared, you may replace 1 die in your defense pool with a white die.

1

Health 0
Speed 0
Defence
Attack

Vader's Finest

Skirmish Upgrade・Attachment

Trooper only

Figures in this group gain:

: Perform an attack, then gain 2 movement points.

: Discard 1 Harmful condition and become Focused.

2

Health 0
Speed 0
Defence
Attack

Cross Training

Skirmish Upgrade・Attachment

Trooper only

This group gains the Spy trait.

When an attack targeting you is declared, you may replace 1 die in your defense pool with a white die.

1

Health 0
Speed 0
Defence
Attack

▪ Advanced Com Systems

Skirmish Upgrade・Attachment

Leader only

Abilites on your Deployment card that choose or affect adjacent friendly figures or friendly figures within 2 spaces can choose or affect other friendly figures within 3 spaces instead.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

New Orders

Leader

: Choose 1 adjacent friendly figure. Ready that figure's Deployment card.

Cost 3
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Reposition

Leader

: Choose a small friendly figure within 3 spaces. Push that figure up to 3 spaces.

Cost 1
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Single Purpose

Any Figure

Use at the start of your activation. You may use the same special action up to twice during this activation.

Cost 1
Limit 1

Self-Defense

Any Figure

Use when a hostile figure enters a space adjacent to you. That figure suffers 1 .

Cost 0
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Feral Swipes

Creature

: For each die in your attack pool, perform a attack using 1 red die.

Cost 1
Limit 1

Battlefield Awareness

Leader

Use after another friendly figure within 3 spaces rolls any number of dice to reroll 1 of those dice.

Cost 1
Limit 1

Cavalry Charge

Captain Terro

Use at the start of your activation. Until the end of the round, you gain +1 , and while friendly Troopers within 2 spaces of you are attacking, apply +1 to the attack results.

Cost 2
Limit 1

Take Position

Guardian or Vehicle

: During this round, you gain +1 .


: Perform a move. During this round, you gain +2 .

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper