Jedi Mind Trick

Deployment Cards

40

▪ Diala Passil

Force User・Brawler

: Recover 2
: Pierce 3
: Cleave 2

Shattering Blow: When you declare an attack, you may discard 1 Command card from your hand to choose and remove 1 die from the target’s defense pool.

Foresight: While defending, you may reroll 1 defense die.

7

Health 8
Speed 5
Defence
Attack

▪ Luke Skywalker

Force User

+1
: +2
: Recover 2
: +2 Accuracy

Saber Strike: Perform a attack using 1 red and 1 yellow die. This attack gains Pierce 3.

Inspiring: While another friendly figure within 3 spaces is attacking, it may reroll 1 die.

10

Health 10
Speed 5
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

Nexu

Creature・Brawler

Mobile
Bleed
: Cleave 1
: Pierce 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

4

Health 6
Speed 6
Defence
Attack

Nexu

Creature・Brawler

Mobile
Bleed
: Cleave 1
: Pierce 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

4

Health 6
Speed 6
Defence
Attack

Elite Nexu

Creature・Brawler

Mobile
Bleed
Cleave 2
: + 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

6

Health 8
Speed 6
Defence
Attack

Elite Nexu

Creature・Brawler

Mobile
Bleed
Cleave 2
: + 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

6

Health 8
Speed 6
Defence
Attack

▪ Devious Scheme

Skirmish Upgrade

After setup, choose your Deployment zone. Your opponent starts the game with initiative and must deploy his figures first.

If your opponent also has “Devious Scheme,” this card has no effect.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Change of Plans

Use after you resolve a group's activation. Exhaust 1 of your Deployment cards to ready 1 other Deployment card of equal or lower Deployment cost that shares at least 1 trait.

Cost 1
Limit 1

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Ferocity

Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.

Cost 1
Limit 1

Parting Blow

Brawler

Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.

Cost 2
Limit 2

Parting Blow

Brawler

Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.

Cost 2
Limit 2

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Rally

Any Figure

Use at the start of your activation to discard all of your Harmful conditions.

Cost 0
Limit 1

Strength in Numbers

Use after you resolve a group's activation. You may immediately activate another group. The combined deployment cost these groups cannot exceed 12.

Cost 1
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Sarlacc Sweep

Diala Passil

: Perform 2 attacks. Each attack must target a different figure.

Cost 2
Limit 1

Son of Skywalker

Luke Skywalker

After a figure resolves an activation, ready your Deployment card.

Cost 3
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper