Bully: A figure of your choice within 3 spaces suffers 3
Incentivize: A figure of your choice becomes Focused.
Scheme: Draw 1 Command card.
Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points.
Nefarious Gains: When a hostile figure is defeated, gain 1 VP.
Slow on the Draw: When you declare an attack, the target may interrupt to perform an attack targeting you.
Parting Shot: When you have suffered equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.
Battle Presence: After a hostile figure voluntarily exits a space adjacent to you, that figure suffers 1 . Limit once per figure per round.
Battle Discipline: When you declare an attack, choose 1 of the following abilities to apply to that attack:
+2 Ac. | : +2 | : Recover 2
Arsenal: Your attack pool consists of any combination of 2 attack dice.
Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .
Assault: You can perform multiple attacks each activation.
Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.
Cunning: While defending, apply +1 to the defense results for each result.
Non-Sentient: You cannot interact.
While attacking a figure with a figure cost lower than yours, apply Pierce 1 and +1 Accuracy to the attack results.
Use after a unique hostile figure is defeated to gain 4 VPs.
Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.
:Choose an adjacent hostile figure. That figure's player may discard 2 cards from the top of his Command deck. If he does not, your player gains 3 VPs.
: Place this card on a hostile Deployment card. When the last figure in that group is defeated, gain an additional 4 VPs.
Smuggler or Spy
Use when a hostile figure enters an adjacent space. Gain movement points equal to your Speed.
: Perform 2 attacks. Apply +1 to each attack's results. Instead of choosing 1 ability from "Battle Discipline," apply all of its listed abilities.
Use at the start of your activation to recover 2 , apply +1 to your attack results until the end of the round, or apply +1 to your defense results until the end of the round.
: Draw 2 Command cards. Then, discard 1 card from your hand. You gain VPs equal to the cost of the discarded card.
Use when you declare an attack. Add 1 red die to the attack pool and 1 white die to the defense pool.
Use when an attack targeting you is declared. Apply +2 and +1 to the defense results.
Smuggler or Hunter
Use at the start of a round. Until the end of the round, hostile figures 4 or more spaces away from you do not have line of sight to you. You do not block line of sight for those figures.
Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.
Use while attacking to apply +1 to the attack results.
Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.
Use during your activation while adjacent to a hostile figure to roll 1 green die. Your opponent loses VPs and you gain VPs equal to the Accuracy result.