Tooper Pooper

Deployment Cards

40

▪ Kayn Somos

Trooper・Leader

: +1
: Pierce 1

Firing Squad: Choose up to 2 adjacent friendly Troopers. Each of those figures may interrupt to perform an attack targeting the same figure.

Squad Command: Choose an adjacent friendly Trooper. That figure becomes Focused.

10

Health 12
Speed 4
Defence
Attack

Elite Snowtrooper

Trooper

: Pierce 2
: +3 Accuracy
: Focus, Weaken

Environmental Recovery Gear: You and each adjacent friendly Trooper may either recover 1 or discard 1 Harmful condition.

Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.

10

Health 6
Speed 4
Defence
Attack

Elite Heavy Stormtrooper

Trooper・Heavy Weapon

+2 Accuracy
: +2
: Blast 2

Composite Plating: While defending, if the attacker is 4 or more spaces away, apply +1 to the defense results.

8

Health 8
Speed 3
Defence
Attack

Jet Trooper

Trooper・Vehicle

Mobile
: +1
: +2 Accuracy

Agile: While defending, you may convert 1 to 1 .

Jets: After you resolve an attack, if the target space is within 2 spaces, gain 1 movement point.

4

Health 3
Speed 4
Defence
Attack

Jet Trooper

Trooper・Vehicle

Mobile
: +1
: +2 Accuracy

Agile: While defending, you may convert 1 to 1 .

Jets: After you resolve an attack, if the target space is within 2 spaces, gain 1 movement point.

4

Health 3
Speed 4
Defence
Attack

Jet Trooper

Trooper・Vehicle

Mobile
: +1
: +2 Accuracy

Agile: While defending, you may convert 1 to 1 .

Jets: After you resolve an attack, if the target space is within 2 spaces, gain 1 movement point.

4

Health 3
Speed 4
Defence
Attack

Command Cards

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Explosive Weaponry

Heavy Weapon

Use when you declare an attack. This attack gains Blast 1 .

Cost 1
Limit 2

Explosive Weaponry

Heavy Weapon

Use when you declare an attack. This attack gains Blast 1 .

Cost 1
Limit 2

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Squad Swarm

Use after activating a group. You may immediately activate another ready group with the same name. The combined cost of both groups cannot exceed 15.

Cost 2
Limit 1

Fuel Upgrade

Use a the start of a round. Until the end of the round, each of your Vehicles gains +1 Speed and applies +1 to its defense results.

Cost 1
Limit 1

Stall for Time

Leader or Spy

Use at the start of a round. Your opponent places 1 random Command card from his hand on top of his command deck.

Cost 0
Limit 1

Call the Vanguard

Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.

Cost 2
Limit 1

Battlefield Awareness

Leader

Use after another friendly figure within 3 spaces rolls any number of dice to reroll 1 of those dice.

Cost 1
Limit 1

Shared Experience

Droid or Vehicle

Use during your activation. Spend 3 movement points to become Focused.


When a friendly Droid or Vehicle is defeated, you may re-draw this card.

Cost 1
Limit 1

Advance Warning

Leader

Use during your activation. You and an adjacent friendly figure each gain 1 movement point.

Cost 0
Limit 1

Take Position

Guardian or Vehicle

: During this round, you gain +1 .


: Perform a move. During this round, you gain +2 .

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper