Solo’s Commandos

Deployment Cards

40

▪ Han Solo

Smuggler・Leader

: +2 Ac., +1
: + 2

Return Fire: After an attack targeting you is resolved, if you did not suffer any , you can interrupt to perform an attack targeting that attacker. Limit once per round.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Cunning: While defending, apply +1 to the defense results for each result.

12

Health 12
Speed 4
Defence
Attack

▪ Rogue Smuggler

Skirmish Upgrade・Attachment

Han Solo (Scoundrel) Only

You lose 'Distracting.' While attacking, you may reroll 1 attack die.

You can use 'Return Fire' even if you suffered during the attack.

Exhaust this card at the end of the round to interrupt to perform an attack.

-2

Health 0
Speed 0
Defence
Attack

Elite Alliance Ranger

Trooper・Hunter

+1 Ac., Pierce 1
: +2
: Pierce 1
: +3 Accuracy

Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.

Elite Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll up to 2 attack dice.

12

Health 7
Speed 4
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ Hera Syndulla

Leader・Smuggler

: +1
: Pierce 2

Call the Shots: While another friendly figure within 3 spaces is attacking, you may apply +2 Accuracy, +1 , or +1 to the attack results. Limit once per round.

Smooth Landing: After deployment, you and each adjacent friendly figure gains 1 movement point.

4

Health 7
Speed 4
Defence
Attack

Alliance Ranger

Trooper・Hunter

+1 Accuracy
: +2
: Pierce 1
: +2 Accuracy

Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.

Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll 1 attack die.

9

Health 5
Speed 4
Defence
Attack

Command Cards

Dirty Trick

Smuggler or Hunter

Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.

Cost 2
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

I Make My Own Luck

Han Solo

Use at the start of a round. Your player claims the initiative token, and he must activate you first this round.

Cost 2
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

In the Shadows

Smuggler or Hunter

Use at the start of a round. Until the end of the round, hostile figures 4 or more spaces away from you do not have line of sight to you. You do not block line of sight for those figures.

Cost 1
Limit 1

Primary Target

Hunter

Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.

Cost 1
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Call the Vanguard

Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.

Cost 2
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Stimulants

Smuggler

: You or an adjacent figure suffers 1 , then gains 2 movement point and becomes Focused.

Cost 0
Limit 1

Glory of the Kill

Hunter

Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .

Cost 1
Limit 1

Ready Weapons

Trooper or Guardian

: Distribute 3 (Damage Token) among figures in your group.

Cost 0
Limit 1

Officer's Training

Any Figure

Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.

Cost 0
Limit 1

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