A Smuglers Party 1

Deployment Cards

40

▪ Greedo

Hunter・Smuggler

+1 Ac., +1
: Bleed
: +2
: +3 Accuracy

Slow on the Draw: When you declare an attack, the target may interrupt to perform an attack targeting you.

Parting Shot: When you have suffered equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.

4

Health 7
Speed 5
Defence
Attack

▪ Vinto Hreeda

Hunter・Smuggler

: +1 , Weaken
: Pierce 2, Bleed
: +2 Accuracy, Hide

Rapid Fire: Perform 2 attacks.

Boltslinger: After you resolve an attack during your activation, you may choose a hostile figure other than the defender in your line of sight and within 3 spaces of you. That figure suffers 1 .

5

Health 8
Speed 5
Defence
Attack

Elite HK Assasin Droid

Droid・Hunter

: Weaken
: +1
: +1
: Pierce 1

Versatile Weaponry: While attacking, you may force the defender to reroll 1 defense die.

Targeting Computer: While attacking, you may reroll 1 attack die.

Priority Target: Figures do not block line of sight for your attacks.

11

Health 6
Speed 4
Defence
Attack

Hired Gun

Smuggler

: +1
: Pierce 1
: +1 Accuracy

Parting Shot: When you have suffered equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.

Disposable: While defending, apply -1 to your defense results.

4

Health 3
Speed 5
Defence
Attack

Hired Gun

Smuggler

: +1
: Pierce 1
: +1 Accuracy

Parting Shot: When you have suffered equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.

Disposable: While defending, apply -1 to your defense results.

4

Health 3
Speed 5
Defence
Attack

Hired Gun

Smuggler

: +1
: Pierce 1
: +1 Accuracy

Parting Shot: When you have suffered equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.

Disposable: While defending, apply -1 to your defense results.

4

Health 3
Speed 5
Defence
Attack

Nexu

Creature・Brawler

Mobile
Bleed
: Cleave 1
: Pierce 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

4

Health 6
Speed 6
Defence
Attack

Last Resort

Skirmish Upgrade・Attachment

Deplete this card when a figure in this group has suffered equal to its Health. Before that figure is defeated, roll 1 red die. Each figure and object on or adjacent to that figure suffers equal to the results.

1

Health 0
Speed 0
Defence
Attack

Last Resort

Skirmish Upgrade・Attachment

Deplete this card when a figure in this group has suffered equal to its Health. Before that figure is defeated, roll 1 red die. Each figure and object on or adjacent to that figure suffers equal to the results.

1

Health 0
Speed 0
Defence
Attack

Last Resort

Skirmish Upgrade・Attachment

Deplete this card when a figure in this group has suffered equal to its Health. Before that figure is defeated, roll 1 red die. Each figure and object on or adjacent to that figure suffers equal to the results.

1

Health 0
Speed 0
Defence
Attack

▪ Prey on the Weak

Skirmish Upgrade・Attachment

Hunter only

While attacking a figure with a figure cost lower than yours, apply Pierce 1 and +1 Accuracy to the attack results.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Dirty Trick

Smuggler or Hunter

Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.

Cost 2
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Expose Weakness

Any Figure

: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.

Cost 0
Limit 1

Marksman

Any Figure

Use before declaring a attack. Figures do not block line of sight for this attack.

Cost 1
Limit 2

Merciless

Hunter

:Choose an adjacent hostile figure. That figure's player may discard 2 cards from the top of his Command deck. If he does not, your player gains 3 VPs.

Cost 1
Limit 2

Price on Their Heads

Hunter

: Place this card on a hostile Deployment card. When the last figure in that group is defeated, gain an additional 4 VPs.

Cost 1
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Repair

Any Figure

: Choose an adjacent friendly Droid or Vehicle. That figure recovers 3 .

Cost 2
Limit 2

Take Cover

Any Figure

: During this round, while defending, apply +1 and -2 Accuracy to the results.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Smuggled Supplies

Smuggler

Use at the start of your activation to recover 2 , apply +1 to your attack results until the end of the round, or apply +1 to your defense results until the end of the round.

Cost 1
Limit 1

Of No Importance

Use after the last figure in one of your non-unique groups is defeated. That figure is worth 2 fewer VPs, to a minimum of 0.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper