test

Deployment Cards

40

▪ Darth Vader

Force User・Leader・Brawler

: +2
: Pierce 3

Brutality: Perform 2 attacks. Each attack must have a different target.

Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .

Foresight: While defending, you may reroll 1 defense die.

18

Health 16
Speed 4
Defence
Attack

Elite Royal Guard

Guardian・Brawler

Reach
+1
: Stun
: +2

Sentinel: While a friendly non-Guardian figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Sentinel” or “Protector” ability used per attack.

Forward Vengeance: When an adjacent, friendly, non-Guardian figure is defeated, you become Focused and may move 1 space.

12

Health 10
Speed 5
Defence
Attack

Snowtrooper

Trooper

: Weaken
: Pierce 1
: +2 Accuracy

Environmental Recovery Gear: You and each adjacent friendly Trooper may either recover 1 or discard 1 Harmful condition.

7

Health 4
Speed 4
Defence
Attack

Probe Droid

Droid

Mobile
: +1
: Pierce 1
: Recover 1

Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.

3

Health 5
Speed 3
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Covering Fire

Use at the start of the round. During this round, each of your Troopers gains:

: Stun. If the target was already Stunned, apply +2 to the attack results.

Cost 3
Limit 1

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Guardian Stance

Guardian

Use while an adjacent friendly figure is defending. Reroll 1 or more attack or defense dice.

Cost 1
Limit 1

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Sit Tight

Use at the start of a round. You do not activate any groups this round until you have more ready Deployment cards than your opponent.

Cost 0
Limit 1

Take Cover

Any Figure

: During this round, while defending, apply +1 and -2 Accuracy to the results.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

To the Limit

Any Figure

Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Force Lightning

Force User

: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.

Cost 3
Limit 1

Lord of the Sith

Darth Vader

Use during your activation. For each hostile figure defeated during this activation, you may perform 1 additional action.

Cost 3
Limit 1

Maximum Firepower

Heavy Weapon

: Perform an attack. Apply +4 to the attack results.

Cost 3
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper