Brutality: Perform 2 attacks. Each attack must have a different target.
Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .
Foresight: While defending, you may reroll 1 defense die.
Sentinel: While a friendly non-Guardian figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Sentinel” or “Protector” ability used per attack.
Forward Vengeance: When an adjacent, friendly, non-Guardian figure is defeated, you become Focused and may move 1 space.
Environmental Recovery Gear: You and each adjacent friendly Trooper may either recover 1 or discard 1 Harmful condition.
Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.
Use after a unique hostile figure is defeated to gain 4 VPs.
Use at the start of the round. During this round, each of your Troopers gains:
: Stun. If the target was already Stunned, apply +2 to the attack results.
Use while attacking to apply +2 accuracy to the attack results.
Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
Use while an adjacent friendly figure is defending. Reroll 1 or more attack or defense dice.
: If you have the attack type, perform 2 attacks.
Use at the start of a round. You do not activate any groups this round until you have more ready Deployment cards than your opponent.
: During this round, while defending, apply +1 and -2 Accuracy to the results.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.
: Gain a number of movement points equal to your Speed + 2.
: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.
Use during your activation. For each hostile figure defeated during this activation, you may perform 1 additional action.
: Perform an attack. Apply +4 to the attack results.