Firing Squad: Choose up to 2 adjacent friendly Troopers. Each of those figures may interrupt to perform an attack targeting the same figure.
Squad Command: Choose an adjacent friendly Trooper. That figure becomes Focused.
Abilites on your Deployment card that choose or affect adjacent friendly figures or friendly figures within 2 spaces can choose or affect other friendly figures within 3 spaces instead.
Composite Plating: While defending, if the attacker is 4 or more spaces away, apply +1 to the defense results.
When you perform a move, if it is not your activation, you gain 2 additional movement points.
When you perform an attack, if it is not your activation, apply +1 to the attack results.
Environmental Recovery Gear: You and each adjacent friendly Trooper may either recover 1 or discard 1 Harmful condition.
Agile: While defending, you may convert 1 to 1 .
Jets: After you resolve an attack, if the target space is within 2 spaces, gain 1 movement point.
Tripod: During your activation, you cannot voluntarily exit your space if you attack, and you cannot attack if you exit your space.
Assault: You can perform multiple attacks each activation.
Use at the start of the round. During this round, each of your Troopers gains:
: Stun. If the target was already Stunned, apply +2 to the attack results.
Use while attacking to apply +2 accuracy to the attack results.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
Use after you resolve an activation to choose a hostile figure adjacent to one of your Troopers or Guardians. That figure's group must activate next if able.
Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.
Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.
: Choose an adjacent friendly figure. Then, search your Command deck and draw 1 card with that figure's name as a trait, reveal it, and then shuffle your Command deck.
: Choose another friendly Trooper within 3 spaces. Ready that figure's Deployment card.
Use at the start of your activation. You and each friendly Trooper adjacent to you gain 1 movement point.
Use at the end of a round. If your opponent has at least 8 or more VPs than you, choose up to 3 of your figures. Those figures become Focused.
Use while attacking to reroll 1 attack die.
Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.
Trooper or Guardian
: Distribute 3 (Damage Token) among figures in your group.