Emperor: Once during your activation, you may choose another figure within 4 spaces. That figure interrupts to perform an attack
Tempt: At the start of your activation, a figure of your choice suffers 1 and gains 1 (token).
Force Lightning: Choose a figure within 4 spaces and line of sight. That figure suffers 3 and becomes Weakened. Each figure adjacent to that figure suffers 1 .
Adapt: The first time your opponent plays a Command card each round, choose 1 Spy or Trooper. That figure becomes Hidden.
Interrogate: Look at your opponent's hand and choose a Command card. You may discard a card of equal or greater cost from your hand to discard the chosen card.
Brutality: Perform 2 attacks. Each attack must have a different target.
Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .
Foresight: While defending, you may reroll 1 defense die.
Indiscriminate Fire: Choose a space within 3 spaces and in your line of sight. Then, roll 1 green die. Each figure on or ajacent to that space suffers equal to the results and equal to the results.
Regenerate: At the end of each round, recover 2 and discard all Harmful conditions.
Use after an attack targeting you is resolved. If you were not defeated and are adjacent to the attacker, the attacker suffers 2 .
Use at the start of the round. During this round, each of your Troopers gains:
: Stun. If the target was already Stunned, apply +2 to the attack results.
: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.
Use at the start of a round. Your player claims the initiative token, and he must activate you first this round.
: Perform an attack. This attack gains:
: Pierce 1, Weaken
Use after the last figure in one of your non-unique groups is defeated. That figure is worth 2 fewer VPs, to a minimum of 0.
: Perform a attack using 1 green and 1 yellow die. You cannot use abilities during this attack.
Use at the start of a round and choose a map tile. At the end of the round, choose one of your figures on that tile to interrupt to perform an attack targeting a hostile figure on that tile.
Any Ready Vehicle
Use when a hostile figure activates to interrupt to perform an attack targeting that figure. The attack gains Pierce 2. Then, exhaust your Deployment card and become Weakened.
Use at the start of a round. Until the end of the round, you gain the Force User trait and apply +1 to your attack results.
Use while defending to reroll 1 defense die.
Use when you use "Gambit," after rolling the new die. You may change that die's result to another result of your choice on that die.
: A player of your choice shuffles his hand of Command cards into his deck. Then, that player draws 2 cards.
Use when an attack targeting you is declared. You become Hidden.
1 : Place this card in your play area.