Massive, Massive, Massive!! Everything must die!

Deployment Cards

40

AT-ST

Vehicle・Heavy Weapon

Massive
+3 Accuracy
: Blast 2
: Pierce 2

Targeting Computer: While attacking, you may reroll 1 attack die.

Awkward: You cannot attack adjacent figures.

14

Health 15
Speed 4
Defence
Attack

AT-ST

Vehicle・Heavy Weapon

Massive
+3 Accuracy
: Blast 2
: Pierce 2

Targeting Computer: While attacking, you may reroll 1 attack die.

Awkward: You cannot attack adjacent figures.

14

Health 15
Speed 4
Defence
Attack

AT-DP

Vehicle・Heavy Weapon

Massive
+1 , +3 Ac.
: +1
: Pierce 2

Assault: You can perform multiple attacks during your activation.

Charge Generators: While attacking, if you have suffered fewer than 9 , apply +1 to the attack results and you may reroll 1 attack die.

9

Health 16
Speed 3
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

▪ Scavanged Weaponry

Skirmish Upgrade・Attachment

Droid or Vehicle only

Exhaust this card when you declare an attack to apply +1 to the attack resluts.

When the last figure in this group is defeated, you may attach this card to a friendly Droid or Vehicle group. (Your opponent scores VPs for this attachment each time a group it is attached to is defeated.)

1

Health 0
Speed 0
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Change of Plans

Use after you resolve a group's activation. Exhaust 1 of your Deployment cards to ready 1 other Deployment card of equal or lower Deployment cost that shares at least 1 trait.

Cost 1
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

Lock On

Heavy Weapon

Use while attacking to apply +3 accuracy, -1 , or -1 to the results.

Cost 2
Limit 1

Overrun

Vehicle

Use at the start of your activation. During this activation, when you enter a hostile figure's space, that figure suffers 2 . Limit once per hostile figure.

Cost 2
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Maximum Firepower

Heavy Weapon

: Perform an attack. Apply +4 to the attack results.

Cost 3
Limit 1

Overcharged Weapons

Any Ready Vehicle

Use when a hostile figure activates to interrupt to perform an attack targeting that figure. The attack gains Pierce 2. Then, exhaust your Deployment card and become Weakened.

Cost 0
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Fuel Upgrade

Use a the start of a round. Until the end of the round, each of your Vehicles gains +1 Speed and applies +1 to its defense results.

Cost 1
Limit 1

Hit and Run

Any Figure

: Perform an attack. After the attack resolves, you gain 3 movement points.

Cost 1
Limit 1

Crush

Any Massive Figure

Use when you end your movement in spaces that contain one or more other figures. Choose one of those figures that is small. That figure suffers 4 .

Cost 3
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Heavy Ordnance

Heavy Weapon

Use while attacking to apply +1 to the attack results. If the defender is an object, apply +2 and Pierce 2 to the attack results instead.

Cost 0
Limit 1

Collateral Damage

Heavy Weapon

Use after you resolve an attack. Choose a figure or object other than the defender within 2 spaces of the target space. That figure or object suffers 2 .

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper